Releases: kuri-team/rmit-sgs-network-game
Releases · kuri-team/rmit-sgs-network-game
Asakusa
Changelog:
- In-person alpha testing & gameplay optimizations and further game balancing (done on Jan-18-2021 with Team Kuri).
- Fixed minor bug: Invisible bomb.
- Fixed minor bug: Disco-dancing spider upon restart.
- Updated dependency tree for preparation for use with Webpack and Node.js.
- Successfully built using Webpack.
- Added a zip package for 0.4.1-beta.
- Fixed major bug: Webpack build not working properly on mobile devices (added the 'defer' keyword to the game's html script tag).
Known bugs:
- Low performance on some devices.
Future plan: Performance optimization on low-specs devices.
Kanamori
Changelog:
- Increased difficulty with obstacle yDeviation.
- Made compatible on multiple devices.
- Added a start screen to hide the game.
- Total graphical revamp.
- Add persistent highscore.
- Successfully implemented dynamic obstacles.
- Clean up the code a little bit.
- Implemented bomb instead of health pack to increase difficulty per alpha testers' majority feedback for v0.1.
- Updated Phaser to 3.52.0 "Crusch".
- Force type: Phaser.CANVAS. Hopefully the game will now load on Safari?
Known bugs:
- Violent player movement on restart.
- Does not work on some version of Safari/iOS/MacOS.
Kanamori
Pre-release for alpha testing purpose.