Skip to content

Releases: kuri-team/rmit-sgs-network-game

Asakusa

21 Jan 02:33
Compare
Choose a tag to compare
Asakusa Pre-release
Pre-release

Changelog:

  1. In-person alpha testing & gameplay optimizations and further game balancing (done on Jan-18-2021 with Team Kuri).
  2. Fixed minor bug: Invisible bomb.
  3. Fixed minor bug: Disco-dancing spider upon restart.
  4. Updated dependency tree for preparation for use with Webpack and Node.js.
  5. Successfully built using Webpack.
  6. Added a zip package for 0.4.1-beta.
  7. Fixed major bug: Webpack build not working properly on mobile devices (added the 'defer' keyword to the game's html script tag).

Known bugs:

  1. Low performance on some devices.

Future plan: Performance optimization on low-specs devices.

Kanamori

16 Jan 08:57
a5bcc62
Compare
Choose a tag to compare
Kanamori Pre-release
Pre-release

Changelog:

  • Increased difficulty with obstacle yDeviation.
  • Made compatible on multiple devices.
  • Added a start screen to hide the game.
  • Total graphical revamp.
  • Add persistent highscore.
  • Successfully implemented dynamic obstacles.
  • Clean up the code a little bit.
  • Implemented bomb instead of health pack to increase difficulty per alpha testers' majority feedback for v0.1.
  • Updated Phaser to 3.52.0 "Crusch".
  • Force type: Phaser.CANVAS. Hopefully the game will now load on Safari?

Known bugs:

  • Violent player movement on restart.
  • Does not work on some version of Safari/iOS/MacOS.

Kanamori

13 Jan 22:38
8c166de
Compare
Choose a tag to compare
Kanamori Pre-release
Pre-release

Pre-release for alpha testing purpose.