Kanamori
Pre-release
Pre-release
Changelog:
- Increased difficulty with obstacle yDeviation.
- Made compatible on multiple devices.
- Added a start screen to hide the game.
- Total graphical revamp.
- Add persistent highscore.
- Successfully implemented dynamic obstacles.
- Clean up the code a little bit.
- Implemented bomb instead of health pack to increase difficulty per alpha testers' majority feedback for v0.1.
- Updated Phaser to 3.52.0 "Crusch".
- Force type: Phaser.CANVAS. Hopefully the game will now load on Safari?
Known bugs:
- Violent player movement on restart.
- Does not work on some version of Safari/iOS/MacOS.