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Knight Launcher 2.0.16

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@lucasluqui lucasluqui released this 28 Sep 02:15
· 39 commits to main since this release
  • Added support for Modpacks.

Modpacks:

  • Allows you to deliver multiple Resource mods (.zip) as one single .modpack compressed file.
  • Will always be loaded before any other Resource mod.
  • Mod information is declared through mod.json like any other mod type.

For modders:

  • Some mods (like FPS+, for example) are big enough to benefit from the modularization Modpacks will now allow, and will also be made top-priority to KL's mod loader, making them the first to get mounted in.
  • To construct your Modpack you'll have to create an empty .zip file, rename it to change the extension from .zip to .modpack, and then use any zip editor to drop your mods' .zip files into it.
  • The mods inside a Modpack are still loaded in alphabetical order just like Resource mods usually do.
  • For the time being Modpacks cannot contain Code mods.