Knight Launcher 2.0.16
- Added support for Modpacks.
Modpacks:
- Allows you to deliver multiple Resource mods (
.zip
) as one single.modpack
compressed file. - Will always be loaded before any other Resource mod.
- Mod information is declared through mod.json like any other mod type.
For modders:
- Some mods (like FPS+, for example) are big enough to benefit from the modularization Modpacks will now allow, and will also be made top-priority to KL's mod loader, making them the first to get mounted in.
- To construct your Modpack you'll have to create an empty
.zip
file, rename it to change the extension from.zip
to.modpack
, and then use any zip editor to drop your mods'.zip
files into it. - The mods inside a Modpack are still loaded in alphabetical order just like Resource mods usually do.
- For the time being Modpacks cannot contain Code mods.