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Releases: lucasluqui/KnightLauncher

Knight Launcher 2.0.16

28 Sep 02:15
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  • Added support for Modpacks.

Modpacks:

  • Allows you to deliver multiple Resource mods (.zip) as one single .modpack compressed file.
  • Will always be loaded before any other Resource mod.
  • Mod information is declared through mod.json like any other mod type.

For modders:

  • Some mods (like FPS+, for example) are big enough to benefit from the modularization Modpacks will now allow, and will also be made top-priority to KL's mod loader, making them the first to get mounted in.
  • To construct your Modpack you'll have to create an empty .zip file, rename it to change the extension from .zip to .modpack, and then use any zip editor to drop your mods' .zip files into it.
  • The mods inside a Modpack are still loaded in alphabetical order just like Resource mods usually do.
  • For the time being Modpacks cannot contain Code mods.

Knight Launcher 2.0.15

26 Sep 23:30
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Spiralview:

  • Fixed an error when trying to export some scenes due to ActionDesc$PointOfInterest being non-exportable.

Knight Launcher 2.0.14

25 Sep 00:41
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This release actually does what the previous one should've.

Knight Launcher 2.0.13

24 Sep 23:03
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  • Fixed a NoClassDefFoundError error raised on some systems when parsing mods that contain icon images.

Knight Launcher 2.0.12

16 Sep 17:24
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  • Fixed an error when updating the server list where it would generate duplicate servers.
  • Localization updates.

Spiralview:

  • Added an option in the Edit > Preferences menu of all editors to set the color of the grid.
  • Added a button in Scene Editor to reset the grid elevation to 0.

Knight Launcher 2.0.11

13 Sep 20:27
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  • Activated Beta codes will now be shown in the launcher settings.
  • Added a confirmation window before clearing locally stored Beta codes.
  • Fixed some localization errors introduced with last update.

Knight Launcher 2.0.10

12 Sep 16:34
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  • Fixed some race conditions that prevented the launcher from booting correctly.
  • Fixed an error where the launcher would crash in an edge case where no java_vm folder was present in the game's directory.
  • Possibly fixed an error where the Discord RPC module would not exit correctly and leave ghost tray icons.
  • Improvements to the game launch checking system to prevent possible false positives. If you're still getting a prompt saying "the game could not launch" even though it did launch, please contact me.
  • The Java VM patcher window can now be closed if it's not the first time patching.
  • Minor UI changes.
  • Updated some English localizations.

Knight Launcher 2.0.9

10 Sep 14:50
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  • Additional arguments in the "Advanced" tab in launcher's settings will now also apply when launching third party servers.
  • When launching Knight Launcher for the first time, were you to already have an extra.txt file with launch arguments, it would be backed up to old-extra.txt and a new one created.
    Starting with this version the already existing file will be imported into Knight Launcher's settings while also backed up as usual.
  • Minor wording changes to the game launch failure prompt to more accurately guide the user to the several possible solutions.

Knight Launcher 2.0.8

08 Sep 18:46
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  • Fixed an issue where third party servers couldn't be launched when both "Use Custom GC" and "Disable Explicit GC" weren't selected.
  • Fixed an issue where the Java VM data shown in Settings wouldn't update when selecting a third party server.
  • Fixed an issue where Java VM patching would always patch to Official regardless of the selected server.

Knight Launcher 2.0.7

06 Sep 20:33
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  • A system was put in place to check whether the game was successfully launched or not, and if not, prompt the user with several steps they can follow to hopefully solve the issue. For the time being, this system will only be active on Windows.