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Releases: lucasluqui/KnightLauncher

Knight Launcher 1.5.1

06 Apr 19:27
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  • Removed everything related to the Unofficial Community Patch
  • Update scripts can now also install the launcher from scratch, thanks to a contribution from @Crowfunder

Knight Launcher 1.5

02 Jan 20:24
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  • You can now force apply your mods in the mod menu, without having to launch the game afterwards.
  • Changed the default zip engine to zip4j.
  • Imported Three Rings' Getdown .JAR file handling to speed up file cleanings.
  • Changed how logging works: It will no longer clog up your logs directory with a bunch of logs, instead you'll be able to get the 2 latest logs from the main directory, they're named knightlauncher.log and old-knightlauncher.log, similarly to how the actual game's logs work.
  • Mods can edit config/scene_global.dat again.
  • Fixed issues where the launcher would try to run Windows exclusive instructions (such as accessing the Windows Registry) while running on Linux/OSX.
  • Fixed some errors with the launcher's Discord presence updates.
  • Fixed an error where the launcher would sometimes not close after launching the game.
  • Miscellaneous code reorganization.

Knight Launcher 1.4.0 (Hotfix 1)

20 Oct 15:51
12f8597
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  • Fixed scene_global.dat to accommodate to the latest game patch.

Knight Launcher 1.4.0.2

20 Oct 21:22
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  • Fixed "Disable Explicit GC" setting state not being saved
  • Selecting ParallelOld GC will also make use of Parallel GC
  • Updated UCP's getdown.txt and Safeguard's scene_global.dat

Knight Launcher 1.4.0

29 Sep 16:30
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Introducing the Spiral Knights Unofficial Community Patch (UCP)
As of now all game updates were fetched from Grey Havens' official servers. This changes with the latest Knight Launcher release; from now on they'll be available from our own servers, allowing us to push certain clientside only changes or fixes to make the game experience way, way better.

Once you install and boot up Knight Launcher 1.4.0 or greater you're good to go; even if you start the game without Knight Launcher the game will be kept up to date with the latest UCP.

You might need to refresh your mods if they don't show up after starting the game for the first time using UCP. Simply head to your mods menu and press the Refresh button.

Important note: In the case there's an official game update from Grey Havens (which lets be real, it won't happen) you might not be able to access the game for a couple of minutes until that update is also deployed to our servers, this shouldn't affect normal gameplay at all since the downtime is normally long enough to do it.

This update will reset your launcher settings so make sure to back them up.
Don't patch your Java VM again if you've already done so.

Knight Launcher 1.3.7.1

23 Sep 00:51
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  • Fixed an error where the custom arguments weren't saving upon closing the settings menu.
  • Fixed an error with alt instances not launching correctly.

Knight Launcher 1.3.7

22 Sep 20:15
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  • Opening the settings menu won't make the main window close and reopen itself, instead it'll now appear in a new window.
  • Changes to how some files are delivered. Patching the Java VM should not return download errors anymore.
  • Corrected some buttons being offset in the Mods GUI.
  • Other backend changes that should not impact the launcher's usage.

Knight Launcher 1.3.6

07 Aug 19:28
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Settings — Game:

  • ParallelOld has been added to the list of available Garbage Collectors and also made the default option, Serial and G1 remain as selectable alternatives.
  • Your selected Garbage Collector will now be saved, meaning you won't need to reselect it after booting the launcher again.
  • Re-added the option to disable Explicit GC, selecting a custom GC won't disable it automatically.

Language:

  • Added Arabic support thanks to Scyila's contribution.

Other:

  • Fixed an issue where the update button would lead you to a broken URL.

Knight Launcher 1.3.5

04 Aug 22:15
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Settings — Game:

  • Garbage Collection can now be set to use either G1 or Serial collectors.
  • Removed "Disable Explicit GC", it will now be automatically applied if a custom Garbage Collector is set.
  • Removed "Undecorated Window". You can get a better result using Borderless Gaming instead: https://github.com/Codeusa/Borderless-Gaming/releases/

IMPORTANT: The launcher will always default to G1 Garbage Collector on every boot as Serial hasn't been tested for long enough to determine whether it's stable enough or not. Please leave feedback on how your game runs while using Serial GC!

Other:

  • Changed the error message for when the launcher's .jar is placed in the wrong directory.
  • Small visual changes on the main window's title bar.
  • Updated KL_Update.bat.
  • Improved mod loading.

Knight Launcher 1.3.4.1

18 Jul 00:06
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Critical update to address some issues with 3rd party connections, thanks Cloudflare.