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Solution #1319

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42 changes: 41 additions & 1 deletion app/main.py
Original file line number Diff line number Diff line change
@@ -1 +1,41 @@
# write your code here
class Animal:
def __init__(self, name: str,
appetite: int,
is_hungry: bool = True) -> None:

self.name = name
self.appetite = appetite
self.is_hungry = is_hungry

def print_name(self) -> None:
print(f"Hello, I'm {self.name}")

def feed(self) -> None:
if self.is_hungry:
print(f"Eating {self.appetite} food points...")
self.is_hungry = False
return self.appetite
return 0

Comment on lines +17 to +18

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There is a logical error here. The feed method should return the appetite only when the animal is hungry and has been fed. When the animal is not hungry, it should return 0. The current implementation correctly returns 0 when the animal is not hungry, so no changes are needed here.


class Cat(Animal):
def __init__(self, name: str, is_hungry: bool = True) -> None:
super().__init__(name, appetite=3, is_hungry=is_hungry)

def catch_mouse(self) -> str:
print("The hunt began!")

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The catch_mouse method in the Cat class should return a string as indicated by its signature. Consider returning a string message after printing.


class Dog(Animal):
def __init__(self, name: str, is_hungry: bool = True) -> None:
super().__init__(name, appetite=7, is_hungry=is_hungry)

def bring_slippers(self) -> str:
print("The slippers delivered!")

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The bring_slippers method in the Dog class should return a string as indicated by its signature. Consider returning a string message after printing.


def feed_animals(animals_list: list) -> int:
total_food = 0
for animal in animals_list:
total_food += animal.feed()
return total_food
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