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## [4.2.2] - 2021-02-15 - Fix a usage of an obsolete XR Management API in editor code ## [4.2.1] - 2021-02-11 - Enable "warnings as errors" to make sure the package C# assemblies compile cleanly - Fix a couple warnings triggered by the upgrade to XR Management `4.0.1` - Fixed a bug where setting 'Force Multipass' to true was being ignored. - Fixed an issue where eyetracking would fail in ZI. ## [4.2.0] - 2021-01-26 - Update XR Management to `4.0.1` - Fixed a case where hands weren't properly shutdown when stopping the XR Input subsystem - Fixed a bug discovered with a later version of Visual Studio 2019. - Added an error message when attempting to use an unsupported MLSDK - Fixed an issue where an unsupported MLSDK would prevent the Manifest Settings from rendering properly (Fixes FB# 1289174) ## [4.2.0-preview.4] - 2020-10-28 - Fix Issue 1286802: Multipass rendering to only renders in the left eye.
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Unity Technologies
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Feb 15, 2021
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