Just a humble asteroid mining simulator. This is used to develop and test control and group behavior models for multi-agent automation.
It also contains methods for doing volume rendering of 3D textures (voxels).
/bin
contains model data and compiled C/C++/include
contains C/C++ headers/src
contains C/C++ source code
Use sh build-cpp.sh
to compile to the bin
directory.
CMakeLists.txt
may eventually have a valid C++ build.
Running texture
from inside bin will result in a seg fault because it won't be able to find the density data file.