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Glossary
Describes the display colorimetry that a particular window / GUI component is being displayed on.
A particular rendering of the internal data or colour representation, designed for the display chosen above.
A creative / aesthetic twist on the view above.
The process of collecting, assembling, and ordering images from a list.
In editorial / post production terminology, a lower quality version of the internal data that reasonably approximates how the data will look when rendered for final. Trade offs are made to accommodate realtime interaction needs over highest possible quality. This is opposite to the terminology laid out by rendering engines, where offline indicates highest, non-realtime quality.
In editorial / post production terminology, the highest possible quality version of the internal data. Trade offs are made to accommodate the highest possible quality over realtime design needs. This is opposite to the terminology laid out by rendering engines, where online indicates a lower quality, realtime quality approximation.
Edges describe the flows between Vertices in the DAG
A single entity at the software model level.
A specific representation of the internal software model data, according to a specific need.
Audience-facing graphical representation of relevant attributes of the internal DAG structure. Contains all lower-level exposed DAG elements. Primary view purpose is to reveal a topographical high-level view of flows between software entities.
A UI element in the Flow View which shows how information flows between two Nodes
A UI element in the Flow View which represents a singular entity.
Audience-facing graphical representation of relevant DAG vertices. Contains Tracks, which contain Clips. Primary view purpose is to reveal temporal relationships between Clips and Tracks.
The basic, lowest level visual unit. An image.
Graphical representation of an interactive element in the Timeline. It can be manipulated along time left and right, as well as changed in length, and other such interactive needs. Represents either a series of Frames or a more abstract placeholder.
A unique type of Clip-like positional holder that represents empty space.
Graphical representation of a reel or channel upon which Clips can be placed and manipulated.
Visual output of imagery.
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