Releases: pleprince/RfSP
Releases · pleprince/RfSP
Release-0.3.0
Release-0.2.2
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New
- Added metadata to the asset files: user, description, resolution.
- Compatibility chunk holds Substance Painter version.
-
Fixed
- better match with PxrSurface. Updated rules.json to fix a number of issues:
- roughness should not be linearized
- metallicity should not be linearized
- normal map should use directx orientation
- exported normal map contains mesh normals + bump + normal map.
- better match with PxrSurface. Updated rules.json to fix a number of issues:
-
Code
- Added a new "settings" section to rules.json to set node param values in the shading graph.
- Some refactoring
NOTE: this release will only work with Substance Painter 2018+ !
Release-0.2.1
- Fixed
- Fix ui error in Substance Painter 2018 (was ok in SP 2.x)
Release-0.2.0
- New
- Added support for RenderMan 22.x.
- REMEMBER to change the SP prefs to point to RenderMan 22.x !
- The assets are now named after the SP project's name.
- Added support for RenderMan 22.x.
- Fixed
- The specular was incorrect when outputing for PxrSurface.
- The correct renderman version number is saved in the asset file.
- code
- Refactored file path management.
- Used logging module instead of my own.
- Doc strings and PEP-8 fixes
Release-0.1.4
Initial support for PxrSurface
- Fixed issue #2. Thanks to Dayelov for reporting it .
Release-0.1.2
Basic fixes for Windows.
Release-0.1.1
- Added license text to all source files.
Warning: If you are on Windows, download the latest version of the code.
Release-0.1.0
- Initial Release
- Implemented configure dialog to specify the path to RenderMan Pro Server and RenderMan For Maya. This is necessary because SP uses javascript, a sandboxed language that can not get access to environment variables.
- Export all channels from all textureSets to png files.
- Implemented basic export to PxrDisney-based asset.
- Each TextureSet will be exported as a RenderManAsset directory.