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Releases: propfeds/terminal-blues

1.1.1

27 Sep 08:20
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  • Zips are now Deflate32 instead of Deflate64 (I can't even extract Deflate64 on Android, oh well)
  • Changes to spells: Fireball, Finger of Death, Grow Forest, Sunfire
  • Press kit now available separately

1.1.0: Spelling Reform

17 Jan 05:05
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Terminal Blues: A POWDER Tileset in CP437

Update 1.1: Spelling Reform

Summary of changes since 1.0:

  • Revamped most of the spell icons
  • New custom fonts: Blightbulb and Eclipse
  • Support for colourblind: the True Blues series
  • Aesthetic coherence? Cohesion? Consistency?
  • Increased visibility, reduced eyestrain

The tileset (with the equipment version) is available in 3 compression extensions for different systems.

Extra alphabets are provided as an extra download.

1.1.0-beta.1

16 Jan 18:02
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1.1.0-beta.1 Pre-release
Pre-release

That is it, all spells done!

The binaries will be available in tarball, zip and 7z forms, and extra alphabets are now an extra download.

1.1.0-alpha.4: Tritone

13 Jan 07:04
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Pre-release

In this episode of the True Blues inanimated series, we are going to introduce the last character to the roster: Tritoma, who can potentially increase visibility of the tileset for those suffering from Tritanopia/Tritanomaly.

In other news, the Spelling Reform is almost complete! Remaining spells (6) have been marked with bright green ink (which will be rendered black in-game).

1.1.0-alpha.3: Moonshine

20 Dec 09:56
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This new shiny patch comes with a new font replacing Heavy: Eclipse! (Cloning should have a more recent version of the font!)

(Where the hell is Leafletter?)

(!) Note that some spell icons are still missing, particularly those of Undead, Earth and Fire elements, as well as a few other ones.

1.1.0-alpha.2: A Bit Smaller

16 Dec 16:23
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In this alpha, we are introducing a big change to the UI icons, making their borders a bit smaller to be consistent with inventory slots, which results in more real estate and symmetry for the spells.

There have also been a few changes to the palettes, with both the Blues and Protea cutting down three bits of each colour channel (to 5-bit), so now what you see in the master file is what you see in-game, as well as a few changes to increase contrast in Protea, and porting some past changes over from Blues to Protea.

(!) Note that some spell icons are still missing, particularly those of Undead, Earth and Fire elements, as well as a few other ones.

1.1.0-alpha.1: Hopefully

06 Dec 19:00
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Pre-release

In this version, we are introducing a new variant: Protea from the True Blues. She will aid whom with protanopia/protanomaly, with questionable results, and looks like butt to normal eyes too. But help her out. Send feedback and issue and help all over the place.

(!) Note that some spell icons are still missing, particularly those of Undead, Earth and Fire elements. And from this version onwards, binaries will be available for download, with only the tileset and without any source.

Changes so far

New Features

  • Revamped a lot of spell icons
  • New variants!
    • Protea: the First Guardian of the True Blues,
      who attempts to aid those with red cone proficiency.
  • New fonts!
    • Classic: Replaced by the Textmachine Handwriting font by Polyducks,
      and soon to be overthrown
    • Brass Blues: A new coat of paint for the Brass font
    • Blightbulb: A feeble attempt at making a font to replace the Light font
    • Leafletter (Not In Progress): Another feeble attempt at making a font ???
    • (!) Note that the Heavy and Light fonts are swapped in-game
  • All entities now have outlines in order to not be swallowed up by background traps
  • Better support for exporting

Fixes

  • Adjusted most of the equipment (variant) glyphs on the @
  • Reformatted the changelog
  • Fixed burning tree tiles not having background
  • Realigned hashes in some alphabets
  • Fixed inconsistent shadow width in Light font
  • Orc and Hill Orc having swapped colours
  • UI buttons now square to be consistent with inventory
  • Changed Tile and Text selection icons to be consistent with the theme

Colours

  • As an experiment, the ugly shade of pink flesh is no longer used in dungeon16.bmp, and now replaced by Simpsonian skin
  • Hopefully this is the last time I'm changing the palette (barring variants):
    • Paler iron blue
    • Desaturated, and hue shifted ice teal towards a greener future
    • Brighter wooden green
    • Darker gold to look brassier
  • Dirt path from burgundy to earth green
  • Darker walls for Xom spaceship and room walls
  • Darker regular pits
  • Animated tree from poison green to regular green
  • Shitomi is now truly lavender
  • Y rune from iron blue to purple
  • Xom portal from some blue to violet
  • Belweir door from purple to violet
  • Regular slug from blue to gold
  • Chameleon from blue to purple
  • Frog from blue to green
  • Kite shield from violet to red
  • Purple tridude from violet to purple
  • Darker blessed and cursed inventory slots
  • Increased contrast between Orcs and Hill Orcs, as well as Kobolds and Stronger Kobolds

Glyphs

  • UI action buttons now use 12px font instead of 16px
  • UI mana icon from a triangle to a diamond or potion depending on alphabet
  • UI Wish/Favourite icons (they reuse the same sprite) from & to a star
  • UI shield icons (theta) on terminal fonts lost an arm (ouch)
  • UI inventory hashes (artifacts) now have a shadow
  • Buckler Theta glyph losing arms
  • Kite shield glyph losing ears
  • Tower shield glyph to capital Theta
  • Realigned and resized some shields on @
  • Acid Hand on @ now is fully gold
  • Torch body from orange to brown
  • Spiked pits are now spikeless, but brighter pits than regular ones
  • Xom portal glyph to capital Omega
  • Tree glyph from club to spade
  • Insivible slug (stalker) glyph now o without umlauts
  • Orc glyph from O with weird strike to O with umlauts

1.0.1: Polymorph

21 Sep 14:40
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Features

  • UI icons (heart, magic hat, etc.) are now CP437 characters

Colours

  • Water and stone now same shade
  • Darker unlearned spell borders
  • Changed tridude colours
  • Drop shadow on text now southwest instead of southeast
  • Action icons for character actions from yellow to teal (because it's more blue)
  • Breathing icon from purple to teal
  • Animated trees to light green and w/o dark eyes

Fixes

  • Stairs to room blue on UI
  • Small terminal black patches leftover in alphabets
  • @ potion from iron blue to teal

Textures

  • Kobold fighter from violet to room blue, because
  • Aflame effect from some weird upside down commas to a double quote
  • Better looking amulets and mallets
  • Animate Tree spell icon now has red eyes

Undocumented in the Markdown File

  • Flash spell icon: reduced lens flare

1.0: Release

03 Sep 16:15
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Features

  • New UI icons (letters) for actions
  • New UI icons for spells (No ASCII!)
  • Option to enable equipment on @
    Colours
  • Modified the entire palette multiple times to please Jeff Lait's mysterious formula for minimap and unlearned spell colours
  • Asian male and teal-skinned female
  • (Re-)coloured all the books, pots and wands
  • Zoul Zucker now violet
  • Uncursed slots now leathery grey
  • Curse-unknown slots now water blue
  • Darker unlit mask
  • Leather is now grey
  • Wood is now dark green instead of ugly brown
  • Consistency: Now all electric enemies are yellow
  • Stairs now wall blue
    Textures
  • Retextured Belweir's altar from some shit to underscore
  • Retextured chainmail
  • Retextured plaid book for how many umpteen times
  • Retextured metal ground and wall
  • Retextured multiple UI elements
  • Wielded rapiers now as fat as every other weapon
  • Drop your daggers!
  • Raise your weapons and shields!
  • Opaque holes in @ and shields
  • Floating eyes glyph removed umlaut on i
  • Beelzebub glyph from & to B
  • Glowing y-rune glyph from y to Japanese yen
  • Traps now solid colour (except spikes)
    Fixes
  • Sign not surrounded by floor
  • Fixed several blue items into wooden brown
  • Iron helmet displaying as silver white instead of iron blue

0.2: Raise Your Weapons

12 Aug 19:30
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Pre-release

(Download the binary instead of source code)

  • More wooden objects turn brown from wall blue
  • Kite shield looks less ugly
  • Raise your weapons!