Skip to content

1.1.0-alpha.1: Hopefully

Pre-release
Pre-release
Compare
Choose a tag to compare
@propfeds propfeds released this 06 Dec 19:00
· 72 commits to master since this release

In this version, we are introducing a new variant: Protea from the True Blues. She will aid whom with protanopia/protanomaly, with questionable results, and looks like butt to normal eyes too. But help her out. Send feedback and issue and help all over the place.

(!) Note that some spell icons are still missing, particularly those of Undead, Earth and Fire elements. And from this version onwards, binaries will be available for download, with only the tileset and without any source.

Changes so far

New Features

  • Revamped a lot of spell icons
  • New variants!
    • Protea: the First Guardian of the True Blues,
      who attempts to aid those with red cone proficiency.
  • New fonts!
    • Classic: Replaced by the Textmachine Handwriting font by Polyducks,
      and soon to be overthrown
    • Brass Blues: A new coat of paint for the Brass font
    • Blightbulb: A feeble attempt at making a font to replace the Light font
    • Leafletter (Not In Progress): Another feeble attempt at making a font ???
    • (!) Note that the Heavy and Light fonts are swapped in-game
  • All entities now have outlines in order to not be swallowed up by background traps
  • Better support for exporting

Fixes

  • Adjusted most of the equipment (variant) glyphs on the @
  • Reformatted the changelog
  • Fixed burning tree tiles not having background
  • Realigned hashes in some alphabets
  • Fixed inconsistent shadow width in Light font
  • Orc and Hill Orc having swapped colours
  • UI buttons now square to be consistent with inventory
  • Changed Tile and Text selection icons to be consistent with the theme

Colours

  • As an experiment, the ugly shade of pink flesh is no longer used in dungeon16.bmp, and now replaced by Simpsonian skin
  • Hopefully this is the last time I'm changing the palette (barring variants):
    • Paler iron blue
    • Desaturated, and hue shifted ice teal towards a greener future
    • Brighter wooden green
    • Darker gold to look brassier
  • Dirt path from burgundy to earth green
  • Darker walls for Xom spaceship and room walls
  • Darker regular pits
  • Animated tree from poison green to regular green
  • Shitomi is now truly lavender
  • Y rune from iron blue to purple
  • Xom portal from some blue to violet
  • Belweir door from purple to violet
  • Regular slug from blue to gold
  • Chameleon from blue to purple
  • Frog from blue to green
  • Kite shield from violet to red
  • Purple tridude from violet to purple
  • Darker blessed and cursed inventory slots
  • Increased contrast between Orcs and Hill Orcs, as well as Kobolds and Stronger Kobolds

Glyphs

  • UI action buttons now use 12px font instead of 16px
  • UI mana icon from a triangle to a diamond or potion depending on alphabet
  • UI Wish/Favourite icons (they reuse the same sprite) from & to a star
  • UI shield icons (theta) on terminal fonts lost an arm (ouch)
  • UI inventory hashes (artifacts) now have a shadow
  • Buckler Theta glyph losing arms
  • Kite shield glyph losing ears
  • Tower shield glyph to capital Theta
  • Realigned and resized some shields on @
  • Acid Hand on @ now is fully gold
  • Torch body from orange to brown
  • Spiked pits are now spikeless, but brighter pits than regular ones
  • Xom portal glyph to capital Omega
  • Tree glyph from club to spade
  • Insivible slug (stalker) glyph now o without umlauts
  • Orc glyph from O with weird strike to O with umlauts