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A GPU compute shader-based path tracer written using Vulkan

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samukallio/path-tracer

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Overview

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A GPU compute shader-based path tracer written using Vulkan.

"Viking room" 3D model by Nigel Goh (Sketchfab).

Features

  • Basic primitives: planes, spheres, and boxes.
  • Triangle mesh supported with BVH acceleration.
  • Diffuse, reflective, and refractive materials.
  • HDR skybox support.
  • Tone mapping support (Clamp, Reinhard, Hable Filmic, ACES).
  • Pinhole, thin lens, and 360 (spherical) camera models supported.
  • Simple editor for scene objects and materials.

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