Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
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Updated
Feb 21, 2024 - C++
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
Animated SVG Drawing for Android
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
c-ray is a small, simple path tracer written in C
A path tracer to create realistic images of your Minecraft worlds.
A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.
Vulkan Real-time Path Tracer Engine
Physically-based CPU and GPU ray-tracer
Embeddable physically based renderer
☁️ Volumetric path tracer using cuda
Custom renderer and physics engine written from scratch in C++/Direct3D 12.
Distributed Monte Carlo Path Tracer 分布蒙特卡洛路径追踪器
High Performance CPU/GPU Physically Based Renderer in Rust
Create, ray trace & export programatically defined Signed Distance Function CSG geometries with an API suited for generative art - in your browser! 🎉
Pretty visualizations for ray tracing algorithms
Physically based path tracer made in Vulkan.
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