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Tournament execution

Software Magico edited this page Sep 23, 2024 · 13 revisions

Colors and team position

This software is designed to position you in front of the main referee by default. In this setup, the red team will be on your left, and the white team on your right. However, there are instances where a different angle at the shiaijo might be required. The software offers customization options to adjust the view and switch team and/or color positions.

Swap colors This feature enables you to switch between red and white colors.

Swap teams You can use this function to reverse the positions of the teams from left to right.

Feel free to experiment with both buttons until you find a visual layout that suits you best. It's important to note that these changes are purely visual and do not impact any stored data.

Swapping Elements

Change team members order

Another customization option allows you to alter the order of team members during the tournament. While this feature is not standard and should not be used in official tournaments, it can be beneficial for training events within your club.

Swap members With this function, you can rearrange the order of team members.

Using this feature will affect member order for all upcoming matches but will not retroactively change completed matches.

Swapping Members

Scores

Once all matches are set up and the tournament commences, it's essential to keep track of all scores. Adding a score is straightforward: simply select the appropriate spot with your mouse (or touchscreen) and choose the score from a menu.

To add faults, locate a small rectangle near the score. Clicking on it will bring up a menu where you can add a fault. When two faults are added, a hansoku point will be automatically assigned to the opposing competitor.

Scores

Tip: You can input scores from outside to inside or from center to outside; both methods are equally effective. The first method is considered standard and recommended by the European Kendo Federation, while the second method is demonstrated in various examples.

Advancing on the matches

Once the time expires or one competitor earns two points, the match must conclude. Click on the finish button to end the match and proceed to the next one.

Finish Marks the selected match as completed.

Tip: You can also end a match by pressing the [Enter] key on your keyboard.

If both competitors have an equal score at the end of the fight, the system will automatically label it with an X.

If you accidentally finish a fight but wish to reverse this action, simply click on the finish button again to remove its finished status.

Filtering

In addition to other software views, there is an option for filtering matches. Enter any letters, and matches where a competitor's name or last name, team name, or club name matches your filter will be displayed.

Filtering a match

Shiaijo Selection

If your tournament offers multiple competition areas (shiaijos) and you have assigned fights to them, you can now filter the matches based on the specific shiaijo. A new option will appear near the standard filter, indicating the currently selected shiaijo. By default, all shiaijos are included, but by clicking on them, you can switch between the available ones, filtering the fights by the corresponding one.

Shiaijo Selection

Moreover, if you have multiple shiaijos and several devices, you can assign each device to a different shiaijo using this feature. This ensures that each device focuses on the correct matches, with data being exchanged automatically between the devices.

Draw resolution

In certain tournaments, such as leagues or championships, determining a clear winner is essential. When two teams share the same ranking and hold the top position in a league or championship group, an additional match must be arranged to determine the ultimate victor.

Once all scheduled matches have concluded and the rankings are displayed, an option to organize extra matches to break any ties that may exist will be provided.

Undraw

A representative from each tied team will be selected to compete in this decisive match. Just one point is required to resolve the tie, making these matches slightly different from standard ones.

Tip: It is important to note that these tie-breaking matches do not contribute towards a competitor's statistics in the same manner. If a competitor wins one or more of these special matches, their ranking will be marked with an asterisk.

In cases where multiple teams are involved in a tie, several matches will need to be generated to resolve the situation. The system is designed to assist in creating all necessary tie-breaking matches efficiently.

Multiples Undraw

For instance, if all teams find themselves in a deadlock situation, a series of matches will be arranged accordingly. Even after these initial tie-breakers are resolved, should new ties emerge, additional matches will be organized.

Timer

This software comes equipped with a timer feature for each match. By selecting the timer button, users can access and utilize this function effectively.

Timer Use this feature to open or close a timer for each match. The timer assigned for the selected match will then become visible on screen.

The default match duration will be displayed, but you have the option to adjust the time by adding or subtracting it, providing additional flexibility.

Timer from a match

Tip: You can open or close the timer by pressing [t] key.

The timer changes color as the match nears its end, with digits turning yellow or red to indicate proximity to 00:00 and alert you to the approaching conclusion. The time of each match is recorded upon completion, allowing you to revisit any match and view the timer. Hovering over a score will reveal its corresponding time information.

Tip: You can control the timer by starting/stopping it with the [Space] key and finishing the match with [Enter]. Reset the timer by pressing [Home] or [Backspace], while closing it can be done using [Esc].

An alarm will sound when a match reaches its designated time limit to notify you.

You have the flexibility to reposition the timer at any point in time. Simply drag either of the two horizontal bars located at the top of the timer using your mouse or finger to change its position.

Timer from a match

By utilizing this timer, additional statistics will be generated for competitors as it tracks various data such as match duration and scoring times.

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