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If you are running on Windows, you will need to use the executable located at SpearSim-Win64-Shipping/SpearSim/Binaries/Win64/SpearSim-Win64-Shipping-Cmd.exe. This executable ensures that stdout output is routed correctly to the Windows terminal.
Our macOS binary is unsigned, due to a known issue with signing Unreal Engine binaries on macOS. If you are running on macOS, you will need to explicitly grant permission to run this precompiled binary. See this thread for more details.