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Merge pull request #202 from stormchaserroleplaying/druid-branch-spells
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Druid branch spells
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stormchaserroleplaying authored Oct 15, 2023
2 parents bba94a6 + 2a3b622 commit bfcb252
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2 changes: 1 addition & 1 deletion Spells/1/Necromancy/index.md
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*A corpse explodes with a poisonous cloud.*

You target the corpse of one creature that you can see within range and cause it to explode. Make a necromancy attack vs the Constitution defence of each creature within a 10-foot radius of the corpse. On a hit, a creature takes 4d4 sonic damage and is [Poisoned](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Poisoned/) until the beginning of your next turn. This spell has no effect on the corpse of a construct. On a miss, a creature takes half as much damage and is not [Poisoned](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Poisoned/).
You target the corpse of one creature that you can see within range and cause it to explode. Make a necromancy attack vs the Constitution defence of each creature within a 10-foot radius of the corpse. On a hit, a creature takes 2d4 bludgeoning plus 2d4 sonic damage and is [Poisoned](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Poisoned/) until the beginning of your next turn. This spell has no effect on the corpse of a construct. On a miss, a creature takes half as much damage and is not [Poisoned](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Poisoned/).

**At Higher Levels.** When you cast this spell using 3 or more mana, you may target an additional corpse for every 2 points of mana beyond the 1st.

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4 changes: 2 additions & 2 deletions Talents/Cleric/Arcana/index.md
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Expand Up @@ -28,7 +28,7 @@ If you have a branch spell that doesn’t appear on the [Divine Spell List](http
|:-------|:--:|:--------------|
| Arcane Initiate | 5 | - |
| Arcane Abjuration I | - | Channel Divinity |
| Spell Breaker | 10 | 3rd Level Spells and Arcane Initiate |
| Spell Breaker | 20 | 3rd Level Spells and Arcane Initiate |
| AArcane Abjuration II | - | 3rd Level Spells and Arcane Abjuration I |
| Arcane Mastery | 80 | 8th Level Spells and Spell Breaker |

Expand All @@ -52,7 +52,7 @@ A turned creature must spend its turns trying to move as far away from you as it

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#### **Cost:** 10 Character Points<br>**Prerequisite:** 3rd Level Spells and Arcane Initiate
#### **Cost:** 20 Character Points<br>**Prerequisite:** 3rd Level Spells and Arcane Initiate
When you restore stamina to an ally with a spell which you spend one mana or more on, you can also end one spell of your choice on that creature. The level of the spell you end must be equal to or lower than the amount of mana used to cast the healing spell.

### Arcane Abjuration II
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4 changes: 2 additions & 2 deletions Talents/Cleric/Death/index.md
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Expand Up @@ -28,7 +28,7 @@ If you have a branch spell that doesn’t appear on the [Divine Spell List](http
|:-------|:--:|:--------------|
| Reaper | 5 | - |
| Touch of Death | - | Channel Divinity |
| Inescapable Destruction | 10 | 3rd Level Spells and Reaper |
| Inescapable Destruction | 20 | 3rd Level Spells and Reaper |
| Improved Reaper | 80 | 8th Level Spells and Inescapable Destruction |

### Reaper
Expand All @@ -51,7 +51,7 @@ When you hit a creature with a melee attack, you can use Channel Divinity to dea

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#### **Cost:** 10 Character Points<br>**Prerequisite:** 3rd Level Spells and Reaper
#### **Cost:** 20 Character Points<br>**Prerequisite:** 3rd Level Spells and Reaper
*Your ability to channel negative energy becomes more potent.*

Profane damage dealt by your divine spells and Channel Divinity options ignore resistance to profane damage.
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4 changes: 2 additions & 2 deletions Talents/Cleric/Forge/index.md
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Expand Up @@ -28,7 +28,7 @@ If you have a branch spell that doesn’t appear on the [Divine Spell List](http
|:-------|:--:|:--------------|
| Blessing of the Forge | 5 | - |
| Artisan's Blessing | - | Channel Divinity |
| Soul of the Forge | 10 | 3rd Level Spells and Blessing of the Forge |
| Soul of the Forge | 20 | 3rd Level Spells and Blessing of the Forge |
| Saint of Forge and Fire | 80 | 8th Level Spells and Soul of the Forge |

### Blessing of the Forge
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#### **Cost:** 10 Character Points<br>**Prerequisite:** 3rd Level Spells and Blessing of the Forge
#### **Cost:** 20 Character Points<br>**Prerequisite:** 3rd Level Spells and Blessing of the Forge
*Your mastery of the forge grants you special abilities.*

You are resistant to fire damage. Additionally, while wearing heavy armour, you gain a +1 bonus to DR.
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4 changes: 2 additions & 2 deletions Talents/Cleric/Grave/index.md
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Expand Up @@ -29,7 +29,7 @@ If you have a branch spell that doesn’t appear on the [Divine Spell List](http
| Circle of Mortality | 5 | - |
| Eyes of the Grave | 5 | - |
| Path to the Grave | - | Channel Divinity |
| Sentinel at Death’s Door | 10 | 3rd Level Spells, Circle of Mortality and Eyes of the Grave |
| Sentinel at Death’s Door | 20 | 3rd Level Spells, Circle of Mortality and Eyes of the Grave |
| Keeper of Souls | 80 | 8th Level Spells and Sentinel at Death’s Door |

### Circle of Mortality
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#### **Cost:** 10 Character Points<br>**Prerequisite:** 3rd Level Spells, Circle of Mortality and Eyes of the Grave<br>**Action:** Free<br>**Trigger:** A creature in range suffers a critical hit.
#### **Cost:** 20 Character Points<br>**Prerequisite:** 3rd Level Spells, Circle of Mortality and Eyes of the Grave<br>**Action:** Free<br>**Trigger:** A creature in range suffers a critical hit.
*You gain the ability to impede death’s progress.*

When you or a creature that you can see within 30 feet of you suffers a critical hit, that hit is turned into into a normal hit. Any effects triggered by a critical hit are canceled.
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4 changes: 2 additions & 2 deletions Talents/Cleric/Knowledge/index.md
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Expand Up @@ -28,7 +28,7 @@ If you have a branch spell that doesn’t appear on the [Divine Spell List](http
|:-------|:--:|:--------------|
| Blessings of Knowledge | 5 | - |
| Knowledge of the Ages | - | Channel Divinity |
| Read Thoughts | 10 | 3rd Level Spells and Blessings of Knowledge |
| Read Thoughts | 20 | 3rd Level Spells and Blessings of Knowledge |
| Visions of the Past | 80 | 8th Level Spells and Read Thoughts |

### Blessings of Knowledge
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#### **Cost:** 10 Character Points<br>**Prerequisite:** 3rd Level Spells and Blessings of Knowledge<br>**Actions:** 2
#### **Cost:** 20 Character Points<br>**Prerequisite:** 3rd Level Spells and Blessings of Knowledge<br>**Actions:** 2
*You can use your Channel Divinity to read a creature’s thoughts. You can then use your access to the creature’s mind to command it.*

Choose one creature that you can see within 60 feet of you. Make a divination attack vs the creature’s Wisdom defense. If the attack misses, then you can’t use this feature on the same creature again until you finish a long rest.
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4 changes: 2 additions & 2 deletions Talents/Cleric/Life/index.md
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Expand Up @@ -28,7 +28,7 @@ If you have a branch spell that doesn’t appear on the [Divine Spell List](http
|:-------|:--:|:--------------|
| Disciple of Life | 5 | - |
| Preserve Life | - | Channel Divinity |
| Blessed Healer | 10 | 3rd Level Spells and Disciple of Life |
| Blessed Healer | 20 | 3rd Level Spells and Disciple of Life |
| Supreme Healing | 80 | 8th Level Spells and Blessed Healer |

### Disciple of Life
Expand All @@ -53,7 +53,7 @@ You present your holy symbol and evoke healing energy that can restore stamina u

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#### **Cost:** 10 Character Points<br>**Prerequisite:** 3rd Level Spells and Disciple of Life
#### **Cost:** 20 Character Points<br>**Prerequisite:** 3rd Level Spells and Disciple of Life
*The healing spells that you cast on others heal you as well.*

When you cast a spell using 1 or more mana that restores stamina to a creature other than you, you regain stamina equal to 2 + the amount of mana used.
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4 changes: 2 additions & 2 deletions Talents/Cleric/Light/index.md
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Expand Up @@ -41,7 +41,7 @@ Additionally, make a spellcasting attack vs the Constitution defense of each hos
|:-------|:--:|:--------------|
| Warding Flare | 5 | - |
| Radiance of the Dawn | - | Channel Divinity |
| Improved Flare | 10 | 3rd Level Spells and Warding Flare |
| Improved Flare | 20 | 3rd Level Spells and Warding Flare |
| Corona of Light | 80 | 8th Level Spells and Improved Flare |

### Warding Flare
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#### **Cost:** 10 Character Points<br>**Prerequisite:** 3rd Level Spells and Warding Flare<br>**Action:** Free<br>**Trigger:** A creature within 30 feet of you is hit by an attack.
#### **Cost:** 20 Character Points<br>**Prerequisite:** 3rd Level Spells and Warding Flare<br>**Action:** Free<br>**Trigger:** A creature within 30 feet of you is hit by an attack.

You can also use your Warding Flare feature when a creature that you can see within 30 feet of you attacks a creature other than you.

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4 changes: 2 additions & 2 deletions Talents/Cleric/Nature/index.md
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Expand Up @@ -30,7 +30,7 @@ If you have a branch spell that doesn’t appear on the [Divine Spell List](http
|:-------|:--:|:--------------|
| Verdant Weapon | 5 | - |
| Charm Animals and Plants | - | Channel Divinity |
| Dampen Elements | 10 | 3rd Level Spells and Verdant Weapon |
| Dampen Elements | 20 | 3rd Level Spells and Verdant Weapon |
| Pristine Weapon | 30 | 5th Level Spells and Verdant Weapon |
| Master of Nature | 80 | 8th Level Spells and Dampen Elements |

Expand Down Expand Up @@ -58,7 +58,7 @@ You present your holy symbol and invoke the name of your deity. Using your Chann

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#### **Cost:** 10 Character Points<br>**Prerequisite:** 3rd Level Spells and Verdant Weapon<br>**Action:** Free<br>**Trigger:** You or an ally within 30 feet takes cold, corrosive, electric, fire, or sonic damage.
#### **Cost:** 20 Character Points<br>**Prerequisite:** 3rd Level Spells and Verdant Weapon<br>**Action:** Free<br>**Trigger:** You or an ally within 30 feet takes cold, corrosive, electric, fire, or sonic damage.
*Your attunement with nature allows you to reduce the strength of the elements.*

When you or another creature within 30 feet of you takes cold, corrosive, electric, fire, or sonic damage, you grant resistance to the creature against that instance of the damage.
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4 changes: 2 additions & 2 deletions Talents/Cleric/Order/index.md
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Expand Up @@ -30,7 +30,7 @@ If you have a branch spell that doesn’t appear on the [Divine Spell List](http
|:-------|:--:|:--------------|
| Voice of Authority | 5 | - |
| Order's Demand | - | Channel Divinity |
| Embodiment of the Law | 10 | 3rd Level Spells and Voice of Authority |
| Embodiment of the Law | 20 | 3rd Level Spells and Voice of Authority |
| Order's Wrath | 80 | 8th Level Spells and Embodiment of the Law |

### Voice of Authority
Expand All @@ -55,7 +55,7 @@ You present your holy symbol and use your Channel Divinity. Make a charm attack

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#### **Cost:** 10 Character Points<br>**Prerequisite:** 3rd Level Spells and Voice of Authority
#### **Cost:** 20 Character Points<br>**Prerequisite:** 3rd Level Spells and Voice of Authority
*You have become remarkably adept at channeling magical energy to compel others.*

If you cast a charm spell using 1 or more mana, then you can change the spell’s casting time to 1 Action for this casting, provided that the spell’s casting time is normally 2 Actions.
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4 changes: 2 additions & 2 deletions Talents/Cleric/Peace/index.md
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Expand Up @@ -30,7 +30,7 @@ If you have a branch spell that doesn’t appear on the [Divine Spell List](http
|:-------|:--:|:--------------|
| Emboldening Bond | 5 | - |
| Balm of Peace | - | Channel Divinity |
| Protective Bond | 10 | 3rd Level Spells and Emboldening Bond |
| Protective Bond | 20 | 3rd Level Spells and Emboldening Bond |
| Expansive Bond | 80 | 8th Level Spells and Protective Bond |

### Emboldening Bond
Expand All @@ -57,7 +57,7 @@ Using your Channel Divinity, you can move up to your speed without provoking opp

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#### **Cost:** 10 Character Points<br>**Prerequisite:** 3rd Level Spells and Emboldening Bond
#### **Cost:** 20 Character Points<br>**Prerequisite:** 3rd Level Spells and Emboldening Bond
*The bond that you forge between people helps them to protect each other.*

When a creature affected by your Emboldening Bond takes damage, that damage is shared equally among all other bonded creatures within 60 feet of the creature that took the damage. Any remaining damage is taken by the creature that was hit.
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4 changes: 2 additions & 2 deletions Talents/Cleric/Tempest/index.md
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Expand Up @@ -28,7 +28,7 @@ If you have a branch spell that doesn’t appear on the [Divine Spell List](http
|:-------|:--:|:--------------|
| Wrath of the Storm | 5 | - |
| Destructive Wrath | - | Channel Divinity |
| Thunderbolt Strike | 10 | 3rd Level Spells and Wrath of the Storm |
| Thunderbolt Strike | 20 | 3rd Level Spells and Wrath of the Storm |
| Stormborn | 80 | 8th Level Spells and Thunderbolt Strike |

### Wrath of the Storm
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#### **Cost:** 10 Character Points<br>**Prerequisite:** 3rd Level Spells and Wrath of the Storm
#### **Cost:** 20 Character Points<br>**Prerequisite:** 3rd Level Spells and Wrath of the Storm
When you deal electric damage to a Large or smaller creature, you can also push it up to 10 feet away from you.

### Stormborn
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4 changes: 2 additions & 2 deletions Talents/Cleric/Trickery/index.md
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Expand Up @@ -29,7 +29,7 @@ If you have a branch spell that doesn’t appear on the [Divine Spell List](http
|:-------|:--:|:--------------|
| Blessing of the Trickster | 5 | - |
| Invoke Duplicity | - | Channel Divinity |
| Cloak of Shadows | 10 | 3rd Level Spells and Blessing of the Trickster |
| Cloak of Shadows | 20 | 3rd Level Spells and Blessing of the Trickster |
| Improved Duplicity | 80 | 8th Level Spells and Cloak of Shadows |

### Blessing of the Trickster
Expand All @@ -56,7 +56,7 @@ For the duration, you can cast spells as though you were in the illusion’s spa

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#### **Cost:** 10 Character Points<br>**Prerequisite:** 3rd Level Spells and Blessing of the Trickster<br>**Actions:** 2
#### **Cost:** 20 Character Points<br>**Prerequisite:** 3rd Level Spells and Blessing of the Trickster<br>**Actions:** 2
*Your trickster diety hides you from the sight.*

Using your Channel Divinity, you become invisible until the end of your next turn. You become visible if you attack or cast a spell.
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4 changes: 2 additions & 2 deletions Talents/Cleric/Twilight/index.md
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Expand Up @@ -29,7 +29,7 @@ If you have a branch spell that doesn’t appear on the [Divine Spell List](http
| Eyes of Night | 5 | - |
| Vigilant Blessing | 5 | - |
| Twilight Sanctuary | - | Channel Divinity |
| Steps of Night | 10 | 3rd Level Spells, Eyes of the Night, Vigilant Blessing |
| Steps of Night | 20 | 3rd Level Spells, Eyes of the Night, Vigilant Blessing |
| Twilight Shroud | 80 | 8th Level Spells and Steps of Night |

### Eyes of Night
Expand Down Expand Up @@ -67,7 +67,7 @@ Using your Channel Divinity, you present your holy symbol and a sphere of twilig

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#### **Cost:** 10 Character Points<br>**Prerequisite:** 3rd Level Spells, Eyes of the Night, Vigilant Blessing <br>**Actions:** 1
#### **Cost:** 20 Character Points<br>**Prerequisite:** 3rd Level Spells, Eyes of the Night, Vigilant Blessing <br>**Actions:** 1
*You can draw on the mystical power of night to rise into the air.*

When you are in dim light or darkness, you can magically give yourself a flying speed equal to your walking speed for 1 minute. You can use this a number of times equal to your spellcasting attribute modifier and you regain all expended uses when you finish a long rest.
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4 changes: 2 additions & 2 deletions Talents/Cleric/War/index.md
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Expand Up @@ -29,7 +29,7 @@ If you have a branch spell that doesn’t appear on the [Divine Spell List](http
|:-------|:--:|:--------------|
| War Priest | 5 | - |
| Guided Strike | - | Channel Divinity |
| War God’s Blessing | 10 | 3rd Level Spells and Guided Strike |
| War God’s Blessing | 20 | 3rd Level Spells and Guided Strike |
| Avatar of Battle | 80 | 8th Level Spells and War God’s Blessing |

### War Priest
Expand All @@ -55,7 +55,7 @@ When you would roll to hit for an attack, you can instead use your Channel Divin

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#### **Cost:** 10 Character Points<br>**Prerequisite:** 3rd Level Spells and Guided Strike<br>**Actions:** Free
#### **Cost:** 20 Character Points<br>**Prerequisite:** 3rd Level Spells and Guided Strike<br>**Actions:** Free
*You grant the inspiration of your deity to an ally’s strikes.*

On your turn you can use your Channel Divinity to grant a creature within 30 feet of you the ability to take 20 on their next attack roll, instead of rolling to hit.
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4 changes: 0 additions & 4 deletions Talents/Cleric/index.md
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Expand Up @@ -7,10 +7,6 @@ has_children: true
# Cleric Talent Tree
In faith and the miracles of the divine, many find a greater purpose. Called to serve powers beyond most mortal understanding, all priests preach wonders and provide for the spiritual needs of their people. Clerics are more than mere priests, though; these emissaries of the divine work the will of their deities through strength of arms and the magic of their gods. Devoted to the tenets of the religions and philosophies that inspire them, these ecclesiastics quest to spread the knowledge and influence of their faith. Yet while they might share similar abilities, clerics prove as different from one another as the divinities they serve, with some offering healing and redemption, others judging law and truth, and still others spreading conflict and corruption. The ways of the cleric are varied, yet all who tread these paths walk with the mightiest of allies and bear the arms of the gods themselves.


## Spell School Proficiencies
If your first talent is a cleric talent, then you are trained in the following spell schools: Abjuration, Charms, Conjuration, Divination, Evocation, Necromancy, Restoration and Transmutation.

## Core Talents

| Talent | CP | Prerequisites |
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