Object shape exploration pybullet simulator for shape and pose recovery work. Codebase setup with a little help from my friends: public-push-est, and pybullet-kuka-block-push. Used to generate simulation results for the paper Tactile SLAM: Real-time inference of shape and pose from planar pushing.
- Hardcoded some paths, so please change anything that says
/home/suddhu/software/
- Requires pybullet, argparse, and a few other miscellaneous tools
python3 push_explorer.py --shape rect1
- Shapes:
rect1, rect2, rect3, hex, ellip1, ellip2, ellip3, tri1, tri2, tri3
(butter
is no good due to concave collisions [TODO]). Models from More than a Million Ways to Be Pushed: A High-Fidelity Experimental Dataset of Planar Pushing. - Output saved as a
.json
file with the following information:["x of contact position", "y of contact position", "z of contact position", ( = 0) "x of contact normal", "y of contact normal", "z of contact normal", ( = 0) "force magnitude", "x of pusher position", "y of pusher position", "z of pusher position", ( = 0) "x of ground truth object pose", "y of ground truth object pose", "z of ground truth object pose", ( = 0) "yaw of ground truth object pose"]