Pathfinding on a real map anywhere in the world
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Updated
Nov 7, 2023 - JavaScript
Pathfinding on a real map anywhere in the world
An simple and optimized grid pathfinding
Hex-grid utilities for board and strategy games with path-finding, field-of-view, and more
A visualizer for the core search algorithms used in AI and game development. Special thanks to Amit Patel and his cool tutorials for providing me with the inspiration. #MadeWithUnity
Dijkstra's Shortest Path for 6, 18, and 26-Connected 3D (Volumetric) Image Volumes
An A* pathfinding implementation with PCG (Procedural Content Generation) to generate custom splines in unreal engine between two points
The Vehicle Monitoring And Routing System (VMARS) makes use of GPS to provide the exact location of the vehicle. It allows a parent to monitor the vehicle in real-time using a GPS-based device possessed by its driver. It is also capable of finding the shortest route to reach the destination passing through all the checkpoints which uses our prop…
This repo implemented the core technology of the self-driving car, including the basic concepts such as path tracking, path planning, SLAM, etc., and deep learning techniques such as computer vision and reinforcement learning. Finally, we practiced with NVIDIA JetBot in both the simulator and the real world.
Implementation of the A*-Algorithm in Unity3D
Swift implementation of the Sliding Puzzle game with Iterative Deepening A* AI Solver.
A react Application Used to visualize classical path finding algorithms like BFS, DFS, Dikstra's, A-star
IIIT Allahabad B. Tech. (IT) 5th Semester Artificial Intelligence Lab Assignments + HackerRank Artificial Intelligence Track
Udacity Flying Car Nanodegree - Term 1 - Project 2 - 3D Motion Planning
All Lab experiments of 18CSC305J Artificial Intelligence.
🎮 An artificial intelligence game to demonstrate the A* pathfinding. The enemy will try to get close to the agent and make it stuck between walls.
Implementation and visualization (some demos) of search and optimization algorithms.
Implementation for A-star and BFS Algorithms to solve a NxN grid sliding puzzle problem.
Find the shortest route using A* algorithm and graphs (Route Planner application)
A grid geometry toolkit for A* pathfinding and 2D sprite motion.
Several different implementations of the A-Star algorithm, including a Bidirectional version.
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