A minimal demonstration of keeping a persistent, shared instance of a ScriptableObject in memory across multiple scenes when using Addressables in Unity 2021.2.
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Updated
Dec 4, 2022 - ShaderLab
A minimal demonstration of keeping a persistent, shared instance of a ScriptableObject in memory across multiple scenes when using Addressables in Unity 2021.2.
Unity Benchmark comparing "Resources" vs Addressable load time
An extension library for the Addressables to use them in conjunction with UniRx
After getting Unity's Addressables system working myself, I pulled together some simple examples of my own code working in standard Coroutines in the hopes that it will help others on the path to mastering this system.
A git-based locking mechanism for Unity CCD bucket operations. Can be used to prevent simultaneous operations.
Core Package Dependency for Metaverse Sandbox project with logic meant to distribute to general public
Unity + Addressables + Markdown
Unity collaboration development using Google Spreadsheet.
Base Unity Project for MetaverseSandbox. "Base Game" without DLCs
2D Space Shooter inspired by Space Invaders developed in Unity3D
A class that manages the number of prefabricated instances
Data can be retrieved from CMS and imported into ScriptableObject.
Space Invaders Clone
This project was created according to the K-Syndicate course. In it I applied a new way to design architecture.
Basic implementation of a system for persisting data between scenes and sessions using event-driven architecture based on Scriptable Objects
Sample project to implement Addressables support
A step-by-step guide on how to hotfix using Unity's Addressables system. Tested on Mac and Android.
Add a description, image, and links to the addressables topic page so that developers can more easily learn about it.
To associate your repository with the addressables topic, visit your repo's landing page and select "manage topics."