[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting
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Updated
Dec 17, 2024 - Python
[CVPR'24 Best Student Paper] Mip-Splatting: Alias-free 3D Gaussian Splatting
D2DX is a complete solution to make Diablo II run well on modern PCs, with high fps and better resolutions.
Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids
[ECCV 2024 - Oral] Analytic-Splatting Anti-Aliased 3D Gaussian Splatting via Analytic Integration
CPU Raytracer algorithm with shadows, reflections, refractions and simple anti-aliasing implemented in C++
An anti-aliased Minecraft UI engine with Figma in mind.
A research-oriented version of the TAA implementation from Unity's post-processing stack
Set of efficient Bresenham rasterisers ported from Alois Zingl' code
MorphoLogical AntiAliasing for monchromatic models
Code Repository for Computer Graphics Theory and Sessional!
ReShade motion TAA solution, far cheaper than the others.
FXAA technique based on Nvidia's FXAA whitepaper. Using Direct3D 11, HLSL.
Gluon implementation of anti-aliased CNNs
OpenGL Playground repository for tracking my progress in learning OpenGL.
A small application demonstrating Shadows, Bump Mapping, Anti-Aliasing and a Quaternion Camera under DirectX 10
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