Official implementation of "Path Planning using Neural A* Search" (ICML-21)
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Updated
Sep 17, 2024 - Jupyter Notebook
Official implementation of "Path Planning using Neural A* Search" (ICML-21)
Code for DeepCubeA, a Deep Reinforcement Learning algorithm that can learn to solve the Rubik's cube.
🌍 Your pathfinding solution for serverside minecraft development
Visualization for multiple searching algorithms.
A web app to help visualizing typical graph searching algorithms
Project for ROB 550. Implementing SLAM using LIDAR, wheel encoders and IMU on MBot.
Java and Python implementations of the A* (A Star) path planning algorithm. Includes example test driver command line program.
A servant robot trying to serve as fast as possible using A* algorithm.
Selected Graph Algorithms
8 puzzle solver using: BFS, DFS, A* (Manhattan, Euclidean)
Course project for CS271: Introduction to Artificial Intelligence at UC Irvine
A solver for the Coast Guard Problem. Different search strategies were applied to achieve the goal.
CS 440 Intro to Artificial Intelligence Project 1 Repository
This repository contains solver to 8 Puzzle Problem using A* algorithm and manhattan distance as heuristics.
Various assignments relating to the practice of AI concepts, specifically: search, logic, learning, and uncertainty.
Astar (A*) algorithm to find path between two given points
Solves A-star search algorithm from a graph oh cities
C++ implementation of A-Star path planning algorithm
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