A simple 3D engine from scratch with a focus on modularity, simplicity, shader development and for testing different concepts
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Updated
Jul 9, 2024 - C++
A simple 3D engine from scratch with a focus on modularity, simplicity, shader development and for testing different concepts
graphic projects in Animated Character, Arcball Interaction, Rendering Bezier-Surfaced 3D object, and Simulation by Ray Tracing
This C++ implementation renders multiple implicitly defined spheres under multiple light sources using Bling Phong Model. It also considers the hard and soft shadows as well as mirroring and refraction of light rays that generate different visual effects
Work made in Computer Graphics for Games class 2018/2019
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