A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
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Updated
May 3, 2018 - C++
A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.
Cone Programming Language
Geometries for 3D rendering, including normals, UVs and cell indices (faces). Perfect if you want to supercharge your dependency folder... with 30KB of geometries.
A simple self-driving car simulator built with Unity.
Raytracer made from sctratch with basic compatibility for .obj | School Project
Program, that visualizes simple 3d objects (sphere, plane, cone and cylinder), using ray-tracing method.
A npm package that helps you to calculate properties of 3D shapes like volume, surface area, and curved surface area.
Using VTK with Visual Studio 2017
Aplikacja konsolowa symulująca przestrzeń 3D
Replaces heads with cones in a live webcam stream
Circle Hough Transformation demonstration using MATLAB.
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