A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
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Updated
Apr 6, 2019 - C#
A prototyped framework for deforming meshes in the editor and at runtime in Unity. Not in development anymore, but it's still pretty awesome!
[ACL 2020] DeFormer: Decomposing Pre-trained Transformers for Faster Question Answering
A plugin for Maya that writes Hello World
A JAX implementation of DEformer for arbitrary conditioning.
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