Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
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Updated
Nov 15, 2024 - C++
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Svelto ECS C# Entity Component System
Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14
🎲 ECS Framework for Unity Game Engine and .Net Platform
ECS for Unity with full game state automatic rollbacks
🤸🏾♀️👗提倡以简单、易用,高质量的物理演算以及渲染质量和性能,为喜爱二次元动画的用户降低视频制作门槛
Entity Component System (ECS) for Unity, Godot, MonoGame, .Net Platform
Ubpa Entity-Component-System (U ECS) in Unity3D-style
一套ecs框架,可用于egret/laya/cocos及其他使用ts/js语言的引擎
Benchmarks of common ECS (Entity-Component-System)-Frameworks in C++ (or C)
Tiny and easy to use ECS (Entity Component System) library for game programming
Pure C# Entity Component System framework
C# ECS + ORM
C# ECS 🔥 high-performance
The fastest Entity Component System library for the web
A high performance 2D game engine built in Typescript
A simple and powerful entity component system (ECS) written in C++17
2D/3D game engine from scratch
A header-only/importable c++20 implementation of an entity-component-system (ecs), with focus on a simple interface and speed.
AGI using nodeJS and ECS
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