A Curated List of Multiplayer Game Network Programming Resources
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Updated
Sep 29, 2024 - C
A Curated List of Multiplayer Game Network Programming Resources
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
🚀 Making multi-player gamedev simpler since 2017
Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, demonstrating how to craft engaging multiplayer games.
⚔ Colyseus Multiplayer SDK for JavaScript/TypeScript
Addons for building multiplayer games with Godot
Server-authoritative networking crate for the Bevy game engine.
Netick is a C# networking solution for Unity.
C# ECS + ORM
A template used for quickly setting up new Redot 4 C# games.
General purpose client/server networking library written in Rust, built on top of the QUIC protocol which is implemented by quinn
A Multiplayer Platformer game demo on websocket+UDP peer-to-peer with delayed-input Rollback Netcode inspired by GGPO
C# Rollback network SDK
An advanced, modern networking library for Luau/Roblox
⚔ Colyseus Multiplayer SDK for Haxe
Fast and light BitWriter and BitReader.
⚔ Colyseus SDK for Defold Engine
A set of scripts / modules to kick start your C# Godot 3.x game.
This repository is designed to help developers learn how to get started with Facepunch/Steamworks Networking and Unity Netcode For GameObjects.
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