Work-in-progress factorio bot
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Updated
Dec 24, 2019 - C++
Work-in-progress factorio bot
Game Playing with various AI and Machine Learning techniques
Project solutions for Udacity's AI Nanodegree Program
Programs developed for CSCI561 Foundations of Artificial Intelligence course
Official code repository for "Playing Chess with Limited Look Ahead"
A machine learning agent that learns to play a game using Deep Reinforcement Learning Technique
Game Plugin for OLDTV using the SerpentAI Game Agent Framework
Alpha-Beta Pruning Practice App
Implementation of the game othello (reversi) in C++ and ARM
Problem Solving With AI Approaches: Heuristic Searches, Statistical Classifications
A collection of school projects
A Kotlin implementation of Monte Carlo Tree Search
an AI designed to play "Codenames"
Artificial Intelligence project , implementing "Othello" (strategy board game) using Unity, based on Alpha-Beta Pruning algorithm.
Artificial Intelligence Projects for Udacity Nanodegree
Practical implementations of Fundamental AI concepts
Artificial Intelligence
General game playing agent with propositional net and multi-threaded Monte Carlo Tree Search.
Game Playing is an important domain of AI.
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