A clean implementation based on AlphaZero for any game in any framework + tutorial + Othello/Gobang/TicTacToe/Connect4 and more
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Updated
Jun 6, 2024 - Jupyter Notebook
A clean implementation based on AlphaZero for any game in any framework + tutorial + Othello/Gobang/TicTacToe/Connect4 and more
An implementation of the AlphaZero algorithm for Gomoku (also called Gobang or Five in a Row)
Monte Carlo tree search in JAX
Optimizing inference proxy for LLMs
[NeurIPS 2023 Spotlight] LightZero: A Unified Benchmark for Monte Carlo Tree Search in General Sequential Decision Scenarios (awesome MCTS)
A curated list of Monte Carlo tree search papers with implementations.
A tool for retrosynthetic planning
A Hearthstone AI based on Monte Carlo tree search and neural nets written in modern C++.
A General Automated Machine Learning framework to simplify the development of End-to-end AutoML toolkits in specific domains.
LLM verified with Monte Carlo Tree Search
Plug-and-play reasoning algorithms for AI agents
Board game AI implementations using Monte Carlo Tree Search
A pytorch based Gomoku game model. Alpha Zero algorithm based reinforcement Learning and Monte Carlo Tree Search model.
A novel parallel UCT algorithm with linear speedup and negligible performance loss.
Animal Fight Chess Game(斗兽棋) written in rust.
Project of Siggraph Asia 2020 paper: Scene Mover: Automatic Move Planning for Scene Arrangement by Deep Reinforcement Learning
fast + parallel AlphaZero in JAX
Deep active inference agents using Monte-Carlo methods
Various C# implementations of game AI
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