A fast C++ impementation of Monte Carlo Tree Search with abstract classes that a user of this library can extend in order to use it. To demonstrate it I apply it to the game of Quoridor.
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Sep 8, 2021 - C++
A fast C++ impementation of Monte Carlo Tree Search with abstract classes that a user of this library can extend in order to use it. To demonstrate it I apply it to the game of Quoridor.
In this project we try to create a sophisticated computer agent to play the Contact Bridge card game. Our goal is to develop an agent that is tough to play against, with fast reaction time so it is able to play in real time against humans. We approached this as a search problem, and implemented search-tree heuristics based on Minimax and Monte C…
Recombining and concurrent Monte Carlo tree search
Companion repository of the "Dancer in the Dark" paper.
A solver for the game of Tak as described in Patrick Rothfuss's Kingkiller Chronicles.
AI for the Connect 4 game
Implementation of an AlphaGo Zero paper in one C++ header file without any dependencies
This is my entry winning CodeCup competition 2021 with the game Zuniq
the full monte - a generic MCTS library for game AIs with (planned) concurrency and network support
The content of this repository will be inherent to the Computational Intelligence course at Polytechnic University of Turin academic year 2023/2024
Monte Carlo tree search (MCTS) for Elixir.
Strong Aritifical Intelligence for Checkers created using Upper Confidence Tree algorithm with GUI.
AI implementation using monte carlo tree search (MCTS) for the Game of Amazons
MCTS/minimax turn-based game AI for Java
An AI of hexagon gobang, using mcts
Work in Progress. Implementation of the Monte Carlo Tree Search, a decision making algorithm.
Simple implementation of MCTS in checkers
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