Clspv is a compiler for OpenCL C to Vulkan compute shaders
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Updated
Nov 6, 2024 - LLVM
Clspv is a compiler for OpenCL C to Vulkan compute shaders
Vulkan compute for people
Render lab built on top of vulkan, aiming to create a real time planet scale large scene. Also some widely adopted techs are implemented, such as deferred rendering, physical based rendering, bloom, screen space ambient occlusion, screen space reflection, depth of field, skeleton animation, etc
Amber is a multi-API shader test framework
Simple example of using Vulkan for GPGPU computing
A GUI toolkit & 3D graphics renderer.
Vulkan Project, attempt at dynamic terrain using gpu marching cubes
Demo application that uses the Vulkan C++ API to draw a Mandelbrot fractal.
Vulkan Game Engine, order from chaos.
Ray-traced game engine. Uses Vulkan w/Compute, Artemis ECS, Dear ImGUI, Bullet 3
ODEN is design ideas for the complexity of modern GPU API.
Hello World-like program with Vulkan. Initialization to execute compute shaders.
Example for Vulkan Compute Shaders
Personal solutions to TU Wien's Vulkan compute exercises set
Vulkan Example 1, Vulkan Compute Matrix Transposition
A minimalist wrapper around the Vulkan API to write easy, portable, and (somewhat) safe compute shaders in C
Efficiently calculate the longest total stopping times of Collatz sequences.
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