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Curvedpath fix #101
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Curvedpath fix #101
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,10 @@ | ||
#version 300 es | ||
precision highp float; | ||
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flat in vec4 fPickingColor; | ||
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out vec4 fragColor; | ||
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void main() { | ||
fragColor = fPickingColor; | ||
} |
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I presume vectors are used quite a bit, so in that case it may be useful to extract this into a type at least the array. i.e
type vec4 = { r: number, g: number .... }
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vectors are used quite a bit, this vec4/uvec4 is present in a few places in the code, i think if we want to consolidate the types it might be better to do it in a seperate PR so we dont have 4 additional unrelated files in this PR. what do you think?
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i'm fine with that, this was just a thought but yes if we have this throughout the code base we should have a clean up PR