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Main Repo Update - TokenizingTextBox #59
base: uno
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Add Uno support Temporary adjustments have been added to allow for Uno targets to build or minimally work at runtime.
Various WASM compatibility updates.
Patched AdaptiveTrigger
…lazy-nre fixed NRE when using search-box
…overing-demo fixed demo area being covered by info area in narrow-state
Needs artifacts from unoplatform/Uno.WindowsCommunityToolkit#59 Don't forget to add ClientID :)
@carldebilly @jeromelaban stack below look familiar? Hitting a run-time crash right after UI initialization (i.e. I'm seeing controls in Android emulator before app stops). I've uploaded my local test branch here, just needs the artifacts from this build and a ClientID to repro. Run Android head, it should build and deploy. Right after controls appear, app goes down these errors in the debug log below. For comparison, my integrated POC test branch from last week with an earlier iteration of control changes worked fine, that's here.
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@jeromelaban I'm assuming we'll have to update the uno-ui reference here to get the bug fixes needed for the |
@michael-hawker Yes it'll be all fixes in Uno, just a nuget update to fix all of it :) |
added workaround for font preloading issue
added cors bypass for RSS parser sample
…nown-type-in-clr-namespace fixed xamlns `clr-namespace: ...` not working on uwp
Update Uno Version to 2.0.236-dev.2800
``` error : C:\Program Files\dotnet\sdk\3.0.100\Sdks\MSBuild.Sdk.Extras\Sdk not found. Check that a recent enough .NET Core SDK is installed and/or increase the version specified in global.json. ```
PR Type
What kind of change does this PR introduce?
What is the new behavior?
Pull in updates from main repo like
TokenizingTextBox
Update build numbers to 6.0.0-build.{height}
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