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New Crowdin updates (#42)
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userXinos authored Nov 15, 2023
1 parent 2db3e91 commit 69d8e9b
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13 changes: 10 additions & 3 deletions i18n/locales/de/game.json
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Expand Up @@ -9,7 +9,6 @@
"UNLOCK_PRICE": "Preis freischalten",
"UNLOCK_BLUEPRINTS": "Schalte Blaupausen frei",
"UNLOCK_TIME": "Zeit entsperren",
"HYD": "hyd",
"AU": "AU",
"WS": "WS",
"BS": "BS",
Expand Down Expand Up @@ -75,7 +74,6 @@
"SHIP_TO_SPAWN": "Ship spawn",
"PLANETS": "Planets",
"STARS": "Stars",
"DRONE": "Drone",
"PROJECTILE": "Projectile",
"PREVENT_USE_ON_WS_JUMPGATE": "Prevent use on WS jump gate",
"SECTOR_ENRICH_COOLDOWN_SECONDS": "Sector cooldown after enrich",
Expand All @@ -93,5 +91,14 @@
"AI_UPDATE_INTERVAL": "Bot update interval",
"DRONES_IGNORE_BARRIER": "Drones ignores the Barrier",
"RUSH_COST_MODIFIER": "Crystal rush cost modifier",
"CLUSTER": "Cluster"
"CLUSTER": "Cluster",
"APPLY_MODULE_ON_DOCKED_OBJECT_DESTROY": "Apply module on docked destroyed object",
"ON_DEATH_HEAL_MAX_SHIPS": "Max number of ships to be repaired",
"TRIGGER_DIST": "Trigger distance",
"NUM_PROJECTILES": "Number of projectiles",
"ALLOW_BUILDING_AT_MAX_LEVEL": "Allow building at max level",
"LOST_SHIP_COOLDOWN": "Lost ship cooldown",
"SHIP_DISBAND_COOLDOWN": "Ship disband cooldown",
"COOLDOWN_AFTER_JUMPING_WITH_A_BATTLESHIP": "Cooldown after jumping with a battleship",
"COOLDOWN_AFTER_JUMPING_TO_ANOTHER_SHIP_TYPE": "Cooldown after jumping to another ship type"
}
2 changes: 1 addition & 1 deletion i18n/locales/es/CUSTOM_DESCR.json
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@@ -1,3 +1,3 @@
{
"TID_YS_SECTORS": "Nota: El No (número) de Sector es aleatorio dentro de su \"Conjunto\", pero los conjuntos no están vinculados al escáner de rango corto. Exclusión de los primeros 6 sectores, no hay aleatoría en estos sectores"
"TID_YS_SECTORS": "Nota: El (número) de Sector es aleatorio dentro de su \"Conjunto\", pero los conjuntos no están vinculados al Escáner de Corto Alcance. Exclusión de los primeros 6 sectores, no hay aleatoriedad en estos sectores"
}
21 changes: 14 additions & 7 deletions i18n/locales/es/game.json
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Expand Up @@ -5,11 +5,10 @@
"TYPE_MOD_SHIELD": "Módulos de escudo",
"TYPE_MOD_COMBAT": "Módulos de combate",
"TYPE_MOD_DRONE": "Módulos de drones",
"LVL": "nivel",
"LVL": "Nivel",
"UNLOCK_PRICE": "Precio de desbloqueo",
"UNLOCK_BLUEPRINTS": "Desbloquear planos",
"UNLOCK_TIME": "Tiempo de desbloqueo",
"HYD": "hid",
"AU": "UA",
"WS": "EB",
"BS": "NC",
Expand All @@ -24,12 +23,12 @@
"INITIAL_MODULE_LEVELS": "Nivel de módulo",
"MAX_PER_STAR_SYSTEM": "Cantidad máxima por sistema",
"MAX_PER_SECTOR": "Cantidad máxima por sector",
"CERBERUS": "Cerberus",
"CERBERUS": "Cerberos",
"SECTIONS": "Secciones",
"FLAGSHIP_MODULES": "Módulos de Nave Insignia",
"COST": "Coste",
"PLANET_TYPES": "Tipos de Planetas",
"HYDROGEN_PER_DAY": "Nuevo hidro cada día",
"HYDROGEN_PER_DAY": "Nuevo Hidrógeno cada día",
"SECTORS": "Sectores",
"COLONIZATION_PLANETS": "Colonización de planetas",
"LVLS_PLANETS": "Mejora de planeta",
Expand All @@ -39,7 +38,7 @@
"MAX_UPGRADE_LEVEL": "Nivel Máximo",
"MODEL": "Modelo",
"SLOTS_USED": "Peso",
"SALVAGE_CR_REWARD": "Créditos por Rescate",
"SALVAGE_CR_REWARD": "Créditos por Rescatar",
"PRICE_IN_CRYSTALS": "Comprando por cristales",
"BLUEPRINTS": "Planos otorgados por cada nivel",
"MAX_INFLUENCE_GAIN": "Recompensa máxima de influencia",
Expand Down Expand Up @@ -75,7 +74,6 @@
"SHIP_TO_SPAWN": "Nave a generar",
"PLANETS": "Planetas",
"STARS": "Estrellas",
"DRONE": "Drones",
"PROJECTILE": "Proyectil",
"PREVENT_USE_ON_WS_JUMPGATE": "Prevenir uso en la puerta de salto EB",
"SECTOR_ENRICH_COOLDOWN_SECONDS": "Enfriamiento del sector tras enriquecer",
Expand All @@ -93,5 +91,14 @@
"AI_UPDATE_INTERVAL": "Intervalo de actualización de bot",
"DRONES_IGNORE_BARRIER": "Los drones ignoran la barrera",
"RUSH_COST_MODIFIER": "Crystal rush cost modifier",
"CLUSTER": "Conjunto"
"CLUSTER": "Conjunto",
"APPLY_MODULE_ON_DOCKED_OBJECT_DESTROY": "Apply module on docked destroyed object",
"ON_DEATH_HEAL_MAX_SHIPS": "Max number of ships to be repaired",
"TRIGGER_DIST": "Trigger distance",
"NUM_PROJECTILES": "Number of projectiles",
"ALLOW_BUILDING_AT_MAX_LEVEL": "Allow building at max level",
"LOST_SHIP_COOLDOWN": "Lost ship cooldown",
"SHIP_DISBAND_COOLDOWN": "Ship disband cooldown",
"COOLDOWN_AFTER_JUMPING_WITH_A_BATTLESHIP": "Cooldown after jumping with a battleship",
"COOLDOWN_AFTER_JUMPING_TO_ANOTHER_SHIP_TYPE": "Cooldown after jumping to another ship type"
}
27 changes: 17 additions & 10 deletions i18n/locales/fr/game.json
Original file line number Diff line number Diff line change
Expand Up @@ -9,15 +9,14 @@
"UNLOCK_PRICE": "Unlock price",
"UNLOCK_BLUEPRINTS": "Unlock blueprints",
"UNLOCK_TIME": "Unlock Time",
"HYD": "hyd",
"AU": "AU",
"WS": "WS",
"WS": "Étoile blanche",
"BS": "BS",
"BLS": "BS",
"RS": "RS",
"YS": "YS",
"PVP": "PvP",
"PVE": "PvE",
"BLS": "Étoile bleu",
"RS": "Étoile rouge",
"YS": "Étoile jaune",
"PVP": "JcJ",
"PVE": "JcE",
"UPGRADE_COST": "Upgrade Cost",
"UPGRADE_TIME": "Upgrade time",
"NEW_MODULE_SLOTS": "Type of additional new slot",
Expand Down Expand Up @@ -46,7 +45,7 @@
"MAX_INFLUENCE_LOSS": "Max. influence loss",
"INFLUENCE_AWARD_THRESHOLD": "Actions for gaining influence",
"NUM_MAX_PLANETS": "The number of max. planets",
"NUM_PLAYERS_WITH_ACCESS": "Number of players",
"NUM_PLAYERS_WITH_ACCESS": "Nombre de Joueurs",
"RESEARCH_SLOTS": "Number of slots for artifacts",
"ART_LEVEL": "Artifact level",
"MIN_RS_LEVEL": "Min level RS",
Expand Down Expand Up @@ -75,7 +74,6 @@
"SHIP_TO_SPAWN": "Ship spawn",
"PLANETS": "Planets",
"STARS": "Stars",
"DRONE": "Drone",
"PROJECTILE": "Projectile",
"PREVENT_USE_ON_WS_JUMPGATE": "Prevent use on WS jump gate",
"SECTOR_ENRICH_COOLDOWN_SECONDS": "Sector cooldown after enrich",
Expand All @@ -93,5 +91,14 @@
"AI_UPDATE_INTERVAL": "Bot update interval",
"DRONES_IGNORE_BARRIER": "Drones ignores the Barrier",
"RUSH_COST_MODIFIER": "Crystal rush cost modifier",
"CLUSTER": "Cluster"
"CLUSTER": "Cluster",
"APPLY_MODULE_ON_DOCKED_OBJECT_DESTROY": "Apply module on docked destroyed object",
"ON_DEATH_HEAL_MAX_SHIPS": "Max number of ships to be repaired",
"TRIGGER_DIST": "Trigger distance",
"NUM_PROJECTILES": "Number of projectiles",
"ALLOW_BUILDING_AT_MAX_LEVEL": "Allow building at max level",
"LOST_SHIP_COOLDOWN": "Lost ship cooldown",
"SHIP_DISBAND_COOLDOWN": "Ship disband cooldown",
"COOLDOWN_AFTER_JUMPING_WITH_A_BATTLESHIP": "Cooldown after jumping with a battleship",
"COOLDOWN_AFTER_JUMPING_TO_ANOTHER_SHIP_TYPE": "Cooldown after jumping to another ship type"
}
13 changes: 10 additions & 3 deletions i18n/locales/it/game.json
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Expand Up @@ -9,7 +9,6 @@
"UNLOCK_PRICE": "Sblocca prezzo",
"UNLOCK_BLUEPRINTS": "Sblocca progetti",
"UNLOCK_TIME": "Sblocca tempo",
"HYD": "hyd",
"AU": "AU",
"WS": "WS",
"BS": "BS",
Expand Down Expand Up @@ -75,7 +74,6 @@
"SHIP_TO_SPAWN": "Ship spawn",
"PLANETS": "Planets",
"STARS": "Stars",
"DRONE": "Drone",
"PROJECTILE": "Projectile",
"PREVENT_USE_ON_WS_JUMPGATE": "Prevent use on WS jump gate",
"SECTOR_ENRICH_COOLDOWN_SECONDS": "Sector cooldown after enrich",
Expand All @@ -93,5 +91,14 @@
"AI_UPDATE_INTERVAL": "Bot update interval",
"DRONES_IGNORE_BARRIER": "Drones ignores the Barrier",
"RUSH_COST_MODIFIER": "Crystal rush cost modifier",
"CLUSTER": "Cluster"
"CLUSTER": "Cluster",
"APPLY_MODULE_ON_DOCKED_OBJECT_DESTROY": "Apply module on docked destroyed object",
"ON_DEATH_HEAL_MAX_SHIPS": "Max number of ships to be repaired",
"TRIGGER_DIST": "Trigger distance",
"NUM_PROJECTILES": "Number of projectiles",
"ALLOW_BUILDING_AT_MAX_LEVEL": "Allow building at max level",
"LOST_SHIP_COOLDOWN": "Lost ship cooldown",
"SHIP_DISBAND_COOLDOWN": "Ship disband cooldown",
"COOLDOWN_AFTER_JUMPING_WITH_A_BATTLESHIP": "Cooldown after jumping with a battleship",
"COOLDOWN_AFTER_JUMPING_TO_ANOTHER_SHIP_TYPE": "Cooldown after jumping to another ship type"
}
13 changes: 10 additions & 3 deletions i18n/locales/jp/game.json
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,6 @@
"UNLOCK_PRICE": "Unlock price",
"UNLOCK_BLUEPRINTS": "Unlock blueprints",
"UNLOCK_TIME": "Unlock Time",
"HYD": "hyd",
"AU": "AU",
"WS": "WS",
"BS": "BS",
Expand Down Expand Up @@ -75,7 +74,6 @@
"SHIP_TO_SPAWN": "Ship spawn",
"PLANETS": "Planets",
"STARS": "Stars",
"DRONE": "Drone",
"PROJECTILE": "Projectile",
"PREVENT_USE_ON_WS_JUMPGATE": "Prevent use on WS jump gate",
"SECTOR_ENRICH_COOLDOWN_SECONDS": "Sector cooldown after enrich",
Expand All @@ -93,5 +91,14 @@
"AI_UPDATE_INTERVAL": "Bot update interval",
"DRONES_IGNORE_BARRIER": "Drones ignores the Barrier",
"RUSH_COST_MODIFIER": "Crystal rush cost modifier",
"CLUSTER": "Cluster"
"CLUSTER": "Cluster",
"APPLY_MODULE_ON_DOCKED_OBJECT_DESTROY": "Apply module on docked destroyed object",
"ON_DEATH_HEAL_MAX_SHIPS": "Max number of ships to be repaired",
"TRIGGER_DIST": "Trigger distance",
"NUM_PROJECTILES": "Number of projectiles",
"ALLOW_BUILDING_AT_MAX_LEVEL": "Allow building at max level",
"LOST_SHIP_COOLDOWN": "Lost ship cooldown",
"SHIP_DISBAND_COOLDOWN": "Ship disband cooldown",
"COOLDOWN_AFTER_JUMPING_WITH_A_BATTLESHIP": "Cooldown after jumping with a battleship",
"COOLDOWN_AFTER_JUMPING_TO_ANOTHER_SHIP_TYPE": "Cooldown after jumping to another ship type"
}
13 changes: 10 additions & 3 deletions i18n/locales/ko/game.json
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Expand Up @@ -9,7 +9,6 @@
"UNLOCK_PRICE": "가격 잠금 해제",
"UNLOCK_BLUEPRINTS": "청사진 잠금 해제",
"UNLOCK_TIME": "잠금 해제 시간",
"HYD": "hyd",
"AU": "AU",
"WS": "WS",
"BS": "BS",
Expand Down Expand Up @@ -75,7 +74,6 @@
"SHIP_TO_SPAWN": "Ship spawn",
"PLANETS": "Planets",
"STARS": "Stars",
"DRONE": "Drone",
"PROJECTILE": "Projectile",
"PREVENT_USE_ON_WS_JUMPGATE": "Prevent use on WS jump gate",
"SECTOR_ENRICH_COOLDOWN_SECONDS": "Sector cooldown after enrich",
Expand All @@ -93,5 +91,14 @@
"AI_UPDATE_INTERVAL": "Bot update interval",
"DRONES_IGNORE_BARRIER": "Drones ignores the Barrier",
"RUSH_COST_MODIFIER": "Crystal rush cost modifier",
"CLUSTER": "Cluster"
"CLUSTER": "Cluster",
"APPLY_MODULE_ON_DOCKED_OBJECT_DESTROY": "Apply module on docked destroyed object",
"ON_DEATH_HEAL_MAX_SHIPS": "Max number of ships to be repaired",
"TRIGGER_DIST": "Trigger distance",
"NUM_PROJECTILES": "Number of projectiles",
"ALLOW_BUILDING_AT_MAX_LEVEL": "Allow building at max level",
"LOST_SHIP_COOLDOWN": "Lost ship cooldown",
"SHIP_DISBAND_COOLDOWN": "Ship disband cooldown",
"COOLDOWN_AFTER_JUMPING_WITH_A_BATTLESHIP": "Cooldown after jumping with a battleship",
"COOLDOWN_AFTER_JUMPING_TO_ANOTHER_SHIP_TYPE": "Cooldown after jumping to another ship type"
}
13 changes: 10 additions & 3 deletions i18n/locales/pt/game.json
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,6 @@
"UNLOCK_PRICE": "Unlock price",
"UNLOCK_BLUEPRINTS": "Desbloquear blueprints",
"UNLOCK_TIME": "Unlock Time",
"HYD": "hyd",
"AU": "AU",
"WS": "WS",
"BS": "BS",
Expand Down Expand Up @@ -75,7 +74,6 @@
"SHIP_TO_SPAWN": "Ship spawn",
"PLANETS": "Planets",
"STARS": "Stars",
"DRONE": "Drone",
"PROJECTILE": "Projectile",
"PREVENT_USE_ON_WS_JUMPGATE": "Prevent use on WS jump gate",
"SECTOR_ENRICH_COOLDOWN_SECONDS": "Sector cooldown after enrich",
Expand All @@ -93,5 +91,14 @@
"AI_UPDATE_INTERVAL": "Bot update interval",
"DRONES_IGNORE_BARRIER": "Drones ignores the Barrier",
"RUSH_COST_MODIFIER": "Crystal rush cost modifier",
"CLUSTER": "Cluster"
"CLUSTER": "Cluster",
"APPLY_MODULE_ON_DOCKED_OBJECT_DESTROY": "Apply module on docked destroyed object",
"ON_DEATH_HEAL_MAX_SHIPS": "Max number of ships to be repaired",
"TRIGGER_DIST": "Trigger distance",
"NUM_PROJECTILES": "Number of projectiles",
"ALLOW_BUILDING_AT_MAX_LEVEL": "Allow building at max level",
"LOST_SHIP_COOLDOWN": "Lost ship cooldown",
"SHIP_DISBAND_COOLDOWN": "Ship disband cooldown",
"COOLDOWN_AFTER_JUMPING_WITH_A_BATTLESHIP": "Cooldown after jumping with a battleship",
"COOLDOWN_AFTER_JUMPING_TO_ANOTHER_SHIP_TYPE": "Cooldown after jumping to another ship type"
}
13 changes: 10 additions & 3 deletions i18n/locales/ru/game.json
Original file line number Diff line number Diff line change
Expand Up @@ -9,7 +9,6 @@
"UNLOCK_PRICE": "Стоимость изучения",
"UNLOCK_BLUEPRINTS": "Требуется чертежей",
"UNLOCK_TIME": "Время изучения",
"HYD": "вод",
"AU": "АЕ",
"WS": "БЗ",
"BS": "ГЗ",
Expand Down Expand Up @@ -75,7 +74,6 @@
"SHIP_TO_SPAWN": "Спавн корабля",
"PLANETS": "Планеты",
"STARS": "Звёзды",
"DRONE": "Дрон",
"PROJECTILE": "Снаряд",
"PREVENT_USE_ON_WS_JUMPGATE": "Запретить использование на вратах БЗ",
"SECTOR_ENRICH_COOLDOWN_SECONDS": "Перезарядка сектора после обогащения",
Expand All @@ -93,5 +91,14 @@
"AI_UPDATE_INTERVAL": "Интервал обновления бота",
"DRONES_IGNORE_BARRIER": "Дроны игнорируют Барьер",
"RUSH_COST_MODIFIER": "Модификатор стоимости ускорения за кристаллы",
"CLUSTER": "Кластер"
"CLUSTER": "Кластер",
"APPLY_MODULE_ON_DOCKED_OBJECT_DESTROY": "Apply module on docked destroyed object",
"ON_DEATH_HEAL_MAX_SHIPS": "Макс количество ремонтируемых кораблей",
"TRIGGER_DIST": "Расстояние срабатывания",
"NUM_PROJECTILES": "Количество снарядов",
"ALLOW_BUILDING_AT_MAX_LEVEL": "Разрешить постройку при максимальном уровне",
"LOST_SHIP_COOLDOWN": "Перезарядка убитого корабля",
"SHIP_DISBAND_COOLDOWN": "Перезарядка разобранного корабля",
"COOLDOWN_AFTER_JUMPING_WITH_A_BATTLESHIP": "Перезарядка после прыжка линкором",
"COOLDOWN_AFTER_JUMPING_TO_ANOTHER_SHIP_TYPE": "Перезарядка после прыжка к другим типом корабля"
}

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