Releases
0.1.2
0.1.2 - The gamemode update
Latest
0.1.2 The gamemode update
General
Chunks near players are now priotitized for updates
Lobby selector now displays more information
Added selector for single player presets
Collision between LockToOwner projectiles without a hit effect and terrain is now disabled
Projectile terrain collisions are now prioritized to be closer to the center of the projectile
Added direction parameter to LockToOwner
Gamemodes
Added gamemode setting
Worldgen settings now affect terrain generation
Practice range is now a gamemode
Cooldowns now reset on deck swap in the practice range
Control mode
Added control mode
Added new terrain generation for control mode
Two teams fight over control of the center
Damage below a certain height
Players get healing towards their spawn and enemy projectiles are deleted near their spawn
Players can only edit cards while in their spawn
Open world Worldgen
Added trees to worldgen
Reduced the frequency of grass on the underside of terrain
Tuned worldgen
Added wood and leaf materials
Card Editor
Card editor is now fullscreen
You can now see other players decks via card editor
Card editor now disables gameplay rendering while open for performance
Rendering
Improved max depth water rendering
Improved transparent shadows
Improved reflections
Major bugfixes
Fixed step up mechanic triggering when it shouldn't
Fixed controls still being activated when opening a menu
Fixed silent failure on failed deck import
Prevented the player from getting a buggy negative overhealth condition
Fixed onhit passive effect not working
Fixed overhealth passive effect not working
Fixed passives not being checked for reasonability
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