A project I made for my Applications Of Computer Graphics course.
Since I've been using Unity 3D for a long time, I've decided to try and replicate its Component-Based Architecture while making this Software Ray-Tracing Engine.
Special thanks to Dr. Abdullah Bulbul for giving me this oppurtunity. I'm proud to say with this project I got the first position in my class with A+ grade.
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- GPU accelerated rendering
- Make an example game