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Merge branch 'main' of ssh://github.com/Kode/Kinc
Windows (Direct3D 11) #1985: Commit a4886d5 pushed by RobDangerous
October 11, 2024 16:38 3m 31s main
October 11, 2024 16:38 3m 31s
Update Kong
Windows (Direct3D 11) #1984: Commit dc77ffb pushed by RobDangerous
October 10, 2024 21:54 2m 55s main
October 10, 2024 21:54 2m 55s
Use the buffers for dynamic offsets
Windows (Direct3D 11) #1983: Commit df227ca pushed by RobDangerous
October 9, 2024 16:33 3m 18s main
October 9, 2024 16:33 3m 18s
Reset dynamic descriptor offsets
Windows (Direct3D 11) #1982: Commit c469d00 pushed by RobDangerous
October 9, 2024 16:10 3m 58s main
October 9, 2024 16:10 3m 58s
Allocate descriptor space for dynamic offsets
Windows (Direct3D 11) #1981: Commit ab3632c pushed by RobDangerous
October 9, 2024 16:07 3m 10s main
October 9, 2024 16:07 3m 10s
Set the dynamic descriptor count
Windows (Direct3D 11) #1980: Commit a6e4464 pushed by RobDangerous
October 8, 2024 16:56 2m 47s main
October 8, 2024 16:56 2m 47s
Receive dynamic offsets
Windows (Direct3D 11) #1979: Commit c7a2a7b pushed by RobDangerous
October 6, 2024 17:54 2m 23s main
October 6, 2024 17:54 2m 23s
Update Kong
Windows (Direct3D 11) #1978: Commit 3a7eea9 pushed by RobDangerous
October 3, 2024 01:43 4m 43s main
October 3, 2024 01:43 4m 43s
Support a forced stride for image loads
Windows (Direct3D 11) #1977: Commit dbc0b88 pushed by RobDangerous
October 3, 2024 01:38 2m 14s main
October 3, 2024 01:38 2m 14s
Support partial buffer access synchronization for the most part
Windows (Direct3D 11) #1976: Commit 78d238f pushed by RobDangerous
October 1, 2024 22:37 3m 17s main
October 1, 2024 22:37 3m 17s
Support partial buffer locks
Windows (Direct3D 11) #1975: Commit f5dba58 pushed by RobDangerous
October 1, 2024 20:43 3m 4s main
October 1, 2024 20:43 3m 4s
Automatically synchronize CPU/GPU buffer accesses
Windows (Direct3D 11) #1974: Commit d637ced pushed by RobDangerous
September 30, 2024 15:42 2m 47s main
September 30, 2024 15:42 2m 47s
Set more names
Windows (Direct3D 11) #1973: Commit 86de08f pushed by RobDangerous
September 30, 2024 12:47 7m 22s main
September 30, 2024 12:47 7m 22s
Pimp kope_d3d12_command_list_destroy
Windows (Direct3D 11) #1972: Commit 2e0eda0 pushed by RobDangerous
September 30, 2024 12:36 4m 53s main
September 30, 2024 12:36 4m 53s
Implement indirect draws
Windows (Direct3D 11) #1971: Commit dcdedd3 pushed by RobDangerous
September 30, 2024 12:33 3m 16s main
September 30, 2024 12:33 3m 16s
Implement timestamp queries
Windows (Direct3D 11) #1970: Commit 9a28393 pushed by RobDangerous
September 30, 2024 08:59 3m 29s main
September 30, 2024 08:59 3m 29s
Implement occlusion queries
Windows (Direct3D 11) #1969: Commit 930f218 pushed by RobDangerous
September 30, 2024 08:44 2m 13s main
September 30, 2024 08:44 2m 13s
Implement query-set creation.
Windows (Direct3D 11) #1968: Commit eef34d5 pushed by RobDangerous
September 29, 2024 22:49 2m 7s main
September 29, 2024 22:49 2m 7s
Use PIX to implement debug markers
Windows (Direct3D 11) #1967: Commit 6a989b9 pushed by RobDangerous
September 29, 2024 21:35 3m 0s main
September 29, 2024 21:35 3m 0s
Implement set_name for lists
Windows (Direct3D 11) #1966: Commit 21c80df pushed by RobDangerous
September 29, 2024 21:10 2m 53s main
September 29, 2024 21:10 2m 53s
Implement some missing functions
Windows (Direct3D 11) #1965: Commit dab5731 pushed by RobDangerous
September 28, 2024 01:38 3m 18s main
September 28, 2024 01:38 3m 18s
Fix more resource state indexing
Windows (Direct3D 11) #1964: Commit 30c3ff0 pushed by RobDangerous
September 27, 2024 21:44 2m 26s main
September 27, 2024 21:44 2m 26s
Fix indexing in kope_d3d12_descriptor_set_prepare_srv_texture
Windows (Direct3D 11) #1963: Commit 7dc324f pushed by RobDangerous
September 27, 2024 19:27 2m 10s main
September 27, 2024 19:27 2m 10s
Fix some resource state indices
Windows (Direct3D 11) #1962: Commit 2f0cd60 pushed by RobDangerous
September 27, 2024 01:46 3m 30s main
September 27, 2024 01:46 3m 30s
Update Kong
Windows (Direct3D 11) #1961: Commit ea02647 pushed by RobDangerous
September 27, 2024 01:32 3m 29s main
September 27, 2024 01:32 3m 29s