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Minimize format.js some more
Windows (Direct3D 11) #2009: Commit 849386a pushed by RobDangerous
December 7, 2024 13:03 3m 57s main
December 7, 2024 13:03 3m 57s
Also format .c files in format.js
Windows (Direct3D 11) #2008: Commit e61c280 pushed by RobDangerous
December 7, 2024 13:02 1m 55s main
December 7, 2024 13:02 1m 55s
Rename async to compute
Windows (Direct3D 11) #2007: Commit 8b40695 pushed by RobDangerous
December 1, 2024 01:10 4m 28s main
December 1, 2024 01:10 4m 28s
Add fences
Windows (Direct3D 11) #2006: Commit 2fc8123 pushed by RobDangerous
December 1, 2024 01:00 2m 42s main
December 1, 2024 01:00 2m 42s
Support different command list types
Windows (Direct3D 11) #2005: Commit c3ff68b pushed by RobDangerous
November 30, 2024 12:38 3m 15s main
November 30, 2024 12:38 3m 15s
Add async and copy queues
Windows (Direct3D 11) #2004: Commit 3f7490e pushed by RobDangerous
November 30, 2024 12:20 3m 21s main
November 30, 2024 12:20 3m 21s
Fix scratch data size handling
Windows (Direct3D 11) #2003: Commit 1687403 pushed by RobDangerous
November 19, 2024 19:02 3m 31s main
November 19, 2024 19:02 3m 31s
Support D3D12_2 via WARP
Windows (Direct3D 11) #2002: Commit e31c3ef pushed by RobDangerous
November 19, 2024 17:26 4m 4s main
November 19, 2024 17:26 4m 4s
Fix raytracing
Windows (Direct3D 11) #2001: Commit a64d716 pushed by RobDangerous
November 5, 2024 18:18 2m 11s main
November 5, 2024 18:18 2m 11s
Validate D3D12 alignment requirement when copying from a buffer to a …
Windows (Direct3D 11) #2000: Commit e98f300 pushed by RobDangerous
November 5, 2024 16:07 2m 23s main
November 5, 2024 16:07 2m 23s
Use the base_array_layer properly in begin_render_pass
Windows (Direct3D 11) #1999: Commit fc490cc pushed by RobDangerous
November 5, 2024 14:57 2m 54s main
November 5, 2024 14:57 2m 54s
Update Kong
Windows (Direct3D 11) #1998: Commit 9fd910c pushed by RobDangerous
November 4, 2024 19:59 2m 17s main
November 4, 2024 19:59 2m 17s
Update Kong
Windows (Direct3D 11) #1997: Commit 68ab8ff pushed by RobDangerous
November 2, 2024 20:08 2m 1s main
November 2, 2024 20:08 2m 1s
Remove some outdated code
Windows (Direct3D 11) #1996: Commit cfd85de pushed by RobDangerous
October 31, 2024 18:05 11m 22s main
October 31, 2024 18:05 11m 22s
Fix iOS warnings
Windows (Direct3D 11) #1995: Commit 550baac pushed by RobDangerous
October 31, 2024 18:03 3m 3s main
October 31, 2024 18:03 3m 3s
Fix macOS warnings
Windows (Direct3D 11) #1994: Commit 2f16a4a pushed by RobDangerous
October 31, 2024 17:54 3m 14s main
October 31, 2024 17:54 3m 14s
Collect descriptor set accesses
Windows (Direct3D 11) #1993: Commit 2154ec4 pushed by RobDangerous
October 25, 2024 17:11 3m 22s main
October 25, 2024 17:11 3m 22s
Merge branch 'main' of ssh://github.com/Kode/Kinc
Windows (Direct3D 11) #1992: Commit ee4f87d pushed by RobDangerous
October 23, 2024 17:27 3m 0s main
October 23, 2024 17:27 3m 0s
Merge pull request #885 from tcdude/FixARMActions
Windows (Direct3D 11) #1991: Commit ce22c60 pushed by RobDangerous
October 22, 2024 21:47 2m 25s main
October 22, 2024 21:47 2m 25s
Update action to use ubuntu 22.04
Windows (Direct3D 11) #1990: Pull request #885 opened by tcdude
October 22, 2024 17:19 3m 20s tcdude:FixARMActions
October 22, 2024 17:19 3m 20s
Clean buffer accesses
Windows (Direct3D 11) #1989: Commit 27eb80c pushed by RobDangerous
October 22, 2024 15:55 3m 12s main
October 22, 2024 15:55 3m 12s
Make descriptor sets support bindless
Windows (Direct3D 11) #1988: Commit 4b1eafb pushed by RobDangerous
October 21, 2024 16:43 1m 59s main
October 21, 2024 16:43 1m 59s
Update Kong
Windows (Direct3D 11) #1987: Commit 72be90c pushed by RobDangerous
October 17, 2024 15:51 2m 36s main
October 17, 2024 15:51 2m 36s
Fix buffer range checks
Windows (Direct3D 11) #1986: Commit 55b4318 pushed by RobDangerous
October 12, 2024 04:17 3m 10s main
October 12, 2024 04:17 3m 10s
Merge branch 'main' of ssh://github.com/Kode/Kinc
Windows (Direct3D 11) #1985: Commit a4886d5 pushed by RobDangerous
October 11, 2024 16:38 3m 31s main
October 11, 2024 16:38 3m 31s