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Fix framebuffer viewport/scissor
Windows (Direct3D 11) #1935: Commit 7c480fa pushed by RobDangerous
September 20, 2024 20:52 3m 29s main
September 20, 2024 20:52 3m 29s
Support depth buffers
Windows (Direct3D 11) #1934: Commit 9e66617 pushed by RobDangerous
September 20, 2024 20:16 2m 10s main
September 20, 2024 20:16 2m 10s
Initial work on root constants
Windows (Direct3D 11) #1933: Commit 596fbad pushed by RobDangerous
September 19, 2024 00:51 2m 56s main
September 19, 2024 00:51 2m 56s
Add some validation for copy_texture_to_texture
Windows (Direct3D 11) #1932: Commit 10a89e8 pushed by RobDangerous
September 17, 2024 15:44 2m 8s main
September 17, 2024 15:44 2m 8s
Only set one viewport/scissor (the others are only used via SV_Viewpo…
Windows (Direct3D 11) #1931: Commit 663d43d pushed by RobDangerous
September 17, 2024 12:15 4m 48s main
September 17, 2024 12:15 4m 48s
Set an optimized clear value
Windows (Direct3D 11) #1930: Commit eba9a51 pushed by RobDangerous
September 17, 2024 12:04 3m 38s main
September 17, 2024 12:04 3m 38s
Kick out hardcoded texture sizes
Windows (Direct3D 11) #1929: Commit ec9a93a pushed by RobDangerous
September 17, 2024 11:54 4m 17s main
September 17, 2024 11:54 4m 17s
Support multiple render targets and pimp the copy functions
Windows (Direct3D 11) #1928: Commit 17b2ad7 pushed by RobDangerous
September 17, 2024 11:43 3m 10s main
September 17, 2024 11:43 3m 10s
Make render targets work
Windows (Direct3D 11) #1927: Commit 5620fca pushed by RobDangerous
September 17, 2024 10:01 2m 47s main
September 17, 2024 10:01 2m 47s
Change kope_d3d12_descriptor_set_set_bvh_view_srv to directly use the…
Windows (Direct3D 11) #1926: Commit dd3d838 pushed by RobDangerous
September 17, 2024 00:29 10m 42s main
September 17, 2024 00:29 10m 42s
Update Kong once more
Windows (Direct3D 11) #1925: Commit a683925 pushed by RobDangerous
September 17, 2024 00:28 3m 39s main
September 17, 2024 00:28 3m 39s
Update Kong some more
Windows (Direct3D 11) #1924: Commit d706b74 pushed by RobDangerous
September 16, 2024 23:59 8m 0s main
September 16, 2024 23:59 8m 0s
Update Kong
Windows (Direct3D 11) #1923: Commit b0f49b8 pushed by RobDangerous
September 16, 2024 23:56 2m 34s main
September 16, 2024 23:56 2m 34s
Support bvh updates
Windows (Direct3D 11) #1922: Commit 5c9f9fe pushed by RobDangerous
September 16, 2024 12:51 3m 28s main
September 16, 2024 12:51 3m 28s
Use the provided transforms
Windows (Direct3D 11) #1921: Commit 7e64c54 pushed by RobDangerous
September 16, 2024 12:21 10m 16s main
September 16, 2024 12:21 10m 16s
Kick out DirectXMath
Windows (Direct3D 11) #1920: Commit b93b780 pushed by RobDangerous
September 16, 2024 12:16 7m 31s main
September 16, 2024 12:16 7m 31s
Add scale matrices
Windows (Direct3D 11) #1919: Commit fc56f41 pushed by RobDangerous
September 16, 2024 12:15 3m 45s main
September 16, 2024 12:15 3m 45s
Unify matrix functionality
Windows (Direct3D 11) #1918: Commit 244e691 pushed by RobDangerous
September 16, 2024 11:58 3m 34s main
September 16, 2024 11:58 3m 34s
Fix the bvh
Windows (Direct3D 11) #1917: Commit a83e0c8 pushed by RobDangerous
September 16, 2024 11:09 2m 17s main
September 16, 2024 11:09 2m 17s
Implement texture to texture copy
Windows (Direct3D 11) #1916: Commit 8009020 pushed by RobDangerous
September 16, 2024 07:35 2m 40s main
September 16, 2024 07:35 2m 40s
Support buffer srvs
Windows (Direct3D 11) #1915: Commit db6641c pushed by RobDangerous
September 16, 2024 00:19 5m 16s main
September 16, 2024 00:19 5m 16s
Add an option to use nvapi
Windows (Direct3D 11) #1914: Commit 278c2ee pushed by RobDangerous
September 16, 2024 00:19 3m 24s main
September 16, 2024 00:19 3m 24s
Try to trace some rays
Windows (Direct3D 11) #1913: Commit 930495f pushed by RobDangerous
September 15, 2024 18:00 3m 28s main
September 15, 2024 18:00 3m 28s
Build a raytracing hierarchy
Windows (Direct3D 11) #1912: Commit 2837c7f pushed by RobDangerous
September 15, 2024 16:30 3m 46s main
September 15, 2024 16:30 3m 46s
Build raytracing volumes
Windows (Direct3D 11) #1911: Commit 36dcd53 pushed by RobDangerous
September 15, 2024 11:34 2m 40s main
September 15, 2024 11:34 2m 40s