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Fix the stbi buffer allocations and make them optional
Windows (Direct3D 11) #1857: Commit 4272aa4 pushed by RobDangerous
June 29, 2024 20:07 3m 13s main
June 29, 2024 20:07 3m 13s
Update Kong
Windows (Direct3D 11) #1856: Commit 1cd06ab pushed by RobDangerous
June 23, 2024 19:41 2m 56s main
June 23, 2024 19:41 2m 56s
Do not use hardcoded width/height values in g2
Windows (Direct3D 11) #1855: Commit ead88c2 pushed by RobDangerous
June 22, 2024 17:21 1m 58s main
June 22, 2024 17:21 1m 58s
[D3D12] Minimize shaders with Kong
Windows (Direct3D 11) #1854: Commit 5e6208f pushed by RobDangerous
June 22, 2024 16:32 4m 56s main
June 22, 2024 16:32 4m 56s
[D3D12] Fix constant buffers with Kong
Windows (Direct3D 11) #1853: Commit 8e2c8b0 pushed by RobDangerous
June 22, 2024 16:26 3m 26s main
June 22, 2024 16:26 3m 26s
[D3D12] Set textures in a more robust way
Windows (Direct3D 11) #1852: Commit ba12ac8 pushed by RobDangerous
June 22, 2024 16:19 2m 41s main
June 22, 2024 16:19 2m 41s
Fix D3D9 Kong compilation
Windows (Direct3D 11) #1851: Commit 749d8c4 pushed by RobDangerous
June 18, 2024 21:20 2m 46s main
June 18, 2024 21:20 2m 46s
Remove the global constant buffers completely when using Kong
Windows (Direct3D 11) #1850: Commit f3e85e4 pushed by RobDangerous
June 18, 2024 20:19 2m 47s main
June 18, 2024 20:19 2m 47s
Only set the global constant buffers when Kong is not in use
Windows (Direct3D 11) #1849: Commit 65de412 pushed by RobDangerous
June 18, 2024 20:03 3m 59s main
June 18, 2024 20:03 3m 59s
Update kmake
Windows (Direct3D 11) #1848: Commit f5dd9a7 pushed by RobDangerous
June 18, 2024 16:27 3m 34s main
June 18, 2024 16:27 3m 34s
Fix Kong compilation somewhere
Windows (Direct3D 11) #1847: Commit 2955cb3 pushed by RobDangerous
June 18, 2024 14:19 2m 49s main
June 18, 2024 14:19 2m 49s
Rename the QUEUE_SLOT_COUNT
Windows (Direct3D 11) #1846: Commit 1fe6080 pushed by RobDangerous
June 18, 2024 13:46 2m 51s main
June 18, 2024 13:46 2m 51s
Expose kinc_dx_current_window
Windows (Direct3D 11) #1845: Commit 6734897 pushed by RobDangerous
June 18, 2024 13:07 4m 22s main
June 18, 2024 13:07 4m 22s
Make the filereader work again for all Microsoft things
Windows (Direct3D 11) #1844: Commit 830f09c pushed by RobDangerous
June 18, 2024 13:06 2m 43s main
June 18, 2024 13:06 2m 43s
Update kmake
Windows (Direct3D 11) #1843: Commit 324a66a pushed by RobDangerous
June 18, 2024 12:08 3m 46s main
June 18, 2024 12:08 3m 46s
Fix premultiplied alpha in the g2 image shader
Windows (Direct3D 11) #1842: Commit 9b950e7 pushed by RobDangerous
June 16, 2024 09:58 5m 20s main
June 16, 2024 09:58 5m 20s
Update Kongruent
Windows (Direct3D 11) #1841: Commit d2ccc55 pushed by RobDangerous
June 16, 2024 09:56 2m 54s main
June 16, 2024 09:56 2m 54s
Update Kongruent
Windows (Direct3D 11) #1840: Commit 559620d pushed by RobDangerous
June 11, 2024 21:53 3m 44s main
June 11, 2024 21:53 3m 44s
Merge branch 'main' of ssh://github.com/Kode/Kinc
Windows (Direct3D 11) #1839: Commit 3e369f3 pushed by RobDangerous
June 11, 2024 21:34 3m 59s main
June 11, 2024 21:34 3m 59s
Fix Linux Kong builds
Windows (Direct3D 11) #1838: Commit d861a4f pushed by RobDangerous
June 10, 2024 18:22 22m 24s main
June 10, 2024 18:22 22m 24s
Remove a little Kong workaround
Windows (Direct3D 11) #1837: Commit 5f802f0 pushed by RobDangerous
June 10, 2024 18:16 4m 33s main
June 10, 2024 18:16 4m 33s
Update Kongruent
Windows (Direct3D 11) #1836: Commit 4c5e01e pushed by RobDangerous
June 10, 2024 18:14 2m 54s main
June 10, 2024 18:14 2m 54s
Make g2 work somewhat
Windows (Direct3D 11) #1835: Commit 040ffdc pushed by RobDangerous
June 9, 2024 20:00 2m 45s main
June 9, 2024 20:00 2m 45s
Add a new, preliminary g2 port
Windows (Direct3D 11) #1834: Commit adab182 pushed by RobDangerous
June 9, 2024 19:05 3m 2s main
June 9, 2024 19:05 3m 2s