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Minimize format.js some more
Windows (Direct3D 9) #2009: Commit 849386a pushed by RobDangerous
December 7, 2024 13:03 5m 11s main
December 7, 2024 13:03 5m 11s
Also format .c files in format.js
Windows (Direct3D 9) #2008: Commit e61c280 pushed by RobDangerous
December 7, 2024 13:02 1m 26s main
December 7, 2024 13:02 1m 26s
Rename async to compute
Windows (Direct3D 9) #2007: Commit 8b40695 pushed by RobDangerous
December 1, 2024 01:10 3m 46s main
December 1, 2024 01:10 3m 46s
Add fences
Windows (Direct3D 9) #2006: Commit 2fc8123 pushed by RobDangerous
December 1, 2024 01:00 2m 58s main
December 1, 2024 01:00 2m 58s
Support different command list types
Windows (Direct3D 9) #2005: Commit c3ff68b pushed by RobDangerous
November 30, 2024 12:38 2m 49s main
November 30, 2024 12:38 2m 49s
Add async and copy queues
Windows (Direct3D 9) #2004: Commit 3f7490e pushed by RobDangerous
November 30, 2024 12:20 2m 28s main
November 30, 2024 12:20 2m 28s
Fix scratch data size handling
Windows (Direct3D 9) #2003: Commit 1687403 pushed by RobDangerous
November 19, 2024 19:02 1m 41s main
November 19, 2024 19:02 1m 41s
Support D3D12_2 via WARP
Windows (Direct3D 9) #2002: Commit e31c3ef pushed by RobDangerous
November 19, 2024 17:26 2m 52s main
November 19, 2024 17:26 2m 52s
Fix raytracing
Windows (Direct3D 9) #2001: Commit a64d716 pushed by RobDangerous
November 5, 2024 18:18 2m 53s main
November 5, 2024 18:18 2m 53s
Validate D3D12 alignment requirement when copying from a buffer to a …
Windows (Direct3D 9) #2000: Commit e98f300 pushed by RobDangerous
November 5, 2024 16:07 2m 19s main
November 5, 2024 16:07 2m 19s
Use the base_array_layer properly in begin_render_pass
Windows (Direct3D 9) #1999: Commit fc490cc pushed by RobDangerous
November 5, 2024 14:57 2m 9s main
November 5, 2024 14:57 2m 9s
Update Kong
Windows (Direct3D 9) #1998: Commit 9fd910c pushed by RobDangerous
November 4, 2024 19:59 2m 12s main
November 4, 2024 19:59 2m 12s
Update Kong
Windows (Direct3D 9) #1997: Commit 68ab8ff pushed by RobDangerous
November 2, 2024 20:08 2m 37s main
November 2, 2024 20:08 2m 37s
Remove some outdated code
Windows (Direct3D 9) #1996: Commit cfd85de pushed by RobDangerous
October 31, 2024 18:05 6m 8s main
October 31, 2024 18:05 6m 8s
Fix iOS warnings
Windows (Direct3D 9) #1995: Commit 550baac pushed by RobDangerous
October 31, 2024 18:03 2m 17s main
October 31, 2024 18:03 2m 17s
Fix macOS warnings
Windows (Direct3D 9) #1994: Commit 2f16a4a pushed by RobDangerous
October 31, 2024 17:54 1m 49s main
October 31, 2024 17:54 1m 49s
Collect descriptor set accesses
Windows (Direct3D 9) #1993: Commit 2154ec4 pushed by RobDangerous
October 25, 2024 17:11 1m 25s main
October 25, 2024 17:11 1m 25s
Merge branch 'main' of ssh://github.com/Kode/Kinc
Windows (Direct3D 9) #1992: Commit ee4f87d pushed by RobDangerous
October 23, 2024 17:27 2m 8s main
October 23, 2024 17:27 2m 8s
Merge pull request #885 from tcdude/FixARMActions
Windows (Direct3D 9) #1991: Commit ce22c60 pushed by RobDangerous
October 22, 2024 21:47 2m 17s main
October 22, 2024 21:47 2m 17s
Update action to use ubuntu 22.04
Windows (Direct3D 9) #1990: Pull request #885 opened by tcdude
October 22, 2024 17:19 2m 45s tcdude:FixARMActions
October 22, 2024 17:19 2m 45s
Clean buffer accesses
Windows (Direct3D 9) #1989: Commit 27eb80c pushed by RobDangerous
October 22, 2024 15:55 2m 56s main
October 22, 2024 15:55 2m 56s
Make descriptor sets support bindless
Windows (Direct3D 9) #1988: Commit 4b1eafb pushed by RobDangerous
October 21, 2024 16:43 3m 16s main
October 21, 2024 16:43 3m 16s
Update Kong
Windows (Direct3D 9) #1987: Commit 72be90c pushed by RobDangerous
October 17, 2024 15:51 1m 39s main
October 17, 2024 15:51 1m 39s
Fix buffer range checks
Windows (Direct3D 9) #1986: Commit 55b4318 pushed by RobDangerous
October 12, 2024 04:17 1m 30s main
October 12, 2024 04:17 1m 30s
Merge branch 'main' of ssh://github.com/Kode/Kinc
Windows (Direct3D 9) #1985: Commit a4886d5 pushed by RobDangerous
October 11, 2024 16:38 2m 26s main
October 11, 2024 16:38 2m 26s