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Support depth buffers
Windows (OpenGL) #1934: Commit 9e66617 pushed by RobDangerous
September 20, 2024 20:16 57s main
September 20, 2024 20:16 57s
Initial work on root constants
Windows (OpenGL) #1933: Commit 596fbad pushed by RobDangerous
September 19, 2024 00:51 1m 32s main
September 19, 2024 00:51 1m 32s
Add some validation for copy_texture_to_texture
Windows (OpenGL) #1932: Commit 10a89e8 pushed by RobDangerous
September 17, 2024 15:44 1m 11s main
September 17, 2024 15:44 1m 11s
Only set one viewport/scissor (the others are only used via SV_Viewpo…
Windows (OpenGL) #1931: Commit 663d43d pushed by RobDangerous
September 17, 2024 12:15 1m 56s main
September 17, 2024 12:15 1m 56s
Set an optimized clear value
Windows (OpenGL) #1930: Commit eba9a51 pushed by RobDangerous
September 17, 2024 12:04 1m 22s main
September 17, 2024 12:04 1m 22s
Kick out hardcoded texture sizes
Windows (OpenGL) #1929: Commit ec9a93a pushed by RobDangerous
September 17, 2024 11:54 1m 33s main
September 17, 2024 11:54 1m 33s
Support multiple render targets and pimp the copy functions
Windows (OpenGL) #1928: Commit 17b2ad7 pushed by RobDangerous
September 17, 2024 11:43 1m 20s main
September 17, 2024 11:43 1m 20s
Make render targets work
Windows (OpenGL) #1927: Commit 5620fca pushed by RobDangerous
September 17, 2024 10:01 2m 52s main
September 17, 2024 10:01 2m 52s
Change kope_d3d12_descriptor_set_set_bvh_view_srv to directly use the…
Windows (OpenGL) #1926: Commit dd3d838 pushed by RobDangerous
September 17, 2024 00:29 6m 48s main
September 17, 2024 00:29 6m 48s
Update Kong once more
Windows (OpenGL) #1925: Commit a683925 pushed by RobDangerous
September 17, 2024 00:28 1m 48s main
September 17, 2024 00:28 1m 48s
Update Kong some more
Windows (OpenGL) #1924: Commit d706b74 pushed by RobDangerous
September 16, 2024 23:59 5m 4s main
September 16, 2024 23:59 5m 4s
Update Kong
Windows (OpenGL) #1923: Commit b0f49b8 pushed by RobDangerous
September 16, 2024 23:56 56s main
September 16, 2024 23:56 56s
Support bvh updates
Windows (OpenGL) #1922: Commit 5c9f9fe pushed by RobDangerous
September 16, 2024 12:51 59s main
September 16, 2024 12:51 59s
Use the provided transforms
Windows (OpenGL) #1921: Commit 7e64c54 pushed by RobDangerous
September 16, 2024 12:21 6m 22s main
September 16, 2024 12:21 6m 22s
Kick out DirectXMath
Windows (OpenGL) #1920: Commit b93b780 pushed by RobDangerous
September 16, 2024 12:16 4m 27s main
September 16, 2024 12:16 4m 27s
Add scale matrices
Windows (OpenGL) #1919: Commit fc56f41 pushed by RobDangerous
September 16, 2024 12:15 5m 1s main
September 16, 2024 12:15 5m 1s
Unify matrix functionality
Windows (OpenGL) #1918: Commit 244e691 pushed by RobDangerous
September 16, 2024 11:58 1m 33s main
September 16, 2024 11:58 1m 33s
Fix the bvh
Windows (OpenGL) #1917: Commit a83e0c8 pushed by RobDangerous
September 16, 2024 11:09 1m 42s main
September 16, 2024 11:09 1m 42s
Implement texture to texture copy
Windows (OpenGL) #1916: Commit 8009020 pushed by RobDangerous
September 16, 2024 07:35 1m 30s main
September 16, 2024 07:35 1m 30s
Support buffer srvs
Windows (OpenGL) #1915: Commit db6641c pushed by RobDangerous
September 16, 2024 00:19 5m 41s main
September 16, 2024 00:19 5m 41s
Add an option to use nvapi
Windows (OpenGL) #1914: Commit 278c2ee pushed by RobDangerous
September 16, 2024 00:19 1m 43s main
September 16, 2024 00:19 1m 43s
Try to trace some rays
Windows (OpenGL) #1913: Commit 930495f pushed by RobDangerous
September 15, 2024 18:00 1m 35s main
September 15, 2024 18:00 1m 35s
Build a raytracing hierarchy
Windows (OpenGL) #1912: Commit 2837c7f pushed by RobDangerous
September 15, 2024 16:30 57s main
September 15, 2024 16:30 57s
Build raytracing volumes
Windows (OpenGL) #1911: Commit 36dcd53 pushed by RobDangerous
September 15, 2024 11:34 1m 18s main
September 15, 2024 11:34 1m 18s
Start adding a raytracing API
Windows (OpenGL) #1910: Commit 384f958 pushed by RobDangerous
September 15, 2024 02:06 1m 35s main
September 15, 2024 02:06 1m 35s