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Minimize format.js some more
Windows (OpenGL) #2009: Commit 849386a pushed by RobDangerous
December 7, 2024 13:03 5m 10s main
December 7, 2024 13:03 5m 10s
Also format .c files in format.js
Windows (OpenGL) #2008: Commit e61c280 pushed by RobDangerous
December 7, 2024 13:02 54s main
December 7, 2024 13:02 54s
Rename async to compute
Windows (OpenGL) #2007: Commit 8b40695 pushed by RobDangerous
December 1, 2024 01:10 3m 11s main
December 1, 2024 01:10 3m 11s
Add fences
Windows (OpenGL) #2006: Commit 2fc8123 pushed by RobDangerous
December 1, 2024 01:00 1m 55s main
December 1, 2024 01:00 1m 55s
Support different command list types
Windows (OpenGL) #2005: Commit c3ff68b pushed by RobDangerous
November 30, 2024 12:38 1m 55s main
November 30, 2024 12:38 1m 55s
Add async and copy queues
Windows (OpenGL) #2004: Commit 3f7490e pushed by RobDangerous
November 30, 2024 12:20 1m 34s main
November 30, 2024 12:20 1m 34s
Fix scratch data size handling
Windows (OpenGL) #2003: Commit 1687403 pushed by RobDangerous
November 19, 2024 19:02 1m 18s main
November 19, 2024 19:02 1m 18s
Support D3D12_2 via WARP
Windows (OpenGL) #2002: Commit e31c3ef pushed by RobDangerous
November 19, 2024 17:26 2m 26s main
November 19, 2024 17:26 2m 26s
Fix raytracing
Windows (OpenGL) #2001: Commit a64d716 pushed by RobDangerous
November 5, 2024 18:18 1m 56s main
November 5, 2024 18:18 1m 56s
Validate D3D12 alignment requirement when copying from a buffer to a …
Windows (OpenGL) #2000: Commit e98f300 pushed by RobDangerous
November 5, 2024 16:07 1m 31s main
November 5, 2024 16:07 1m 31s
Use the base_array_layer properly in begin_render_pass
Windows (OpenGL) #1999: Commit fc490cc pushed by RobDangerous
November 5, 2024 14:57 1m 20s main
November 5, 2024 14:57 1m 20s
Update Kong
Windows (OpenGL) #1998: Commit 9fd910c pushed by RobDangerous
November 4, 2024 19:59 1m 57s main
November 4, 2024 19:59 1m 57s
Update Kong
Windows (OpenGL) #1997: Commit 68ab8ff pushed by RobDangerous
November 2, 2024 20:08 55s main
November 2, 2024 20:08 55s
Remove some outdated code
Windows (OpenGL) #1996: Commit cfd85de pushed by RobDangerous
October 31, 2024 18:05 7m 2s main
October 31, 2024 18:05 7m 2s
Fix iOS warnings
Windows (OpenGL) #1995: Commit 550baac pushed by RobDangerous
October 31, 2024 18:03 1m 34s main
October 31, 2024 18:03 1m 34s
Fix macOS warnings
Windows (OpenGL) #1994: Commit 2f16a4a pushed by RobDangerous
October 31, 2024 17:54 1m 42s main
October 31, 2024 17:54 1m 42s
Collect descriptor set accesses
Windows (OpenGL) #1993: Commit 2154ec4 pushed by RobDangerous
October 25, 2024 17:11 1m 58s main
October 25, 2024 17:11 1m 58s
Merge branch 'main' of ssh://github.com/Kode/Kinc
Windows (OpenGL) #1992: Commit ee4f87d pushed by RobDangerous
October 23, 2024 17:27 1m 32s main
October 23, 2024 17:27 1m 32s
Merge pull request #885 from tcdude/FixARMActions
Windows (OpenGL) #1991: Commit ce22c60 pushed by RobDangerous
October 22, 2024 21:47 1m 16s main
October 22, 2024 21:47 1m 16s
Update action to use ubuntu 22.04
Windows (OpenGL) #1990: Pull request #885 opened by tcdude
October 22, 2024 17:19 1m 49s tcdude:FixARMActions
October 22, 2024 17:19 1m 49s
Clean buffer accesses
Windows (OpenGL) #1989: Commit 27eb80c pushed by RobDangerous
October 22, 2024 15:55 1m 35s main
October 22, 2024 15:55 1m 35s
Make descriptor sets support bindless
Windows (OpenGL) #1988: Commit 4b1eafb pushed by RobDangerous
October 21, 2024 16:43 1m 34s main
October 21, 2024 16:43 1m 34s
Update Kong
Windows (OpenGL) #1987: Commit 72be90c pushed by RobDangerous
October 17, 2024 15:51 1m 29s main
October 17, 2024 15:51 1m 29s
Fix buffer range checks
Windows (OpenGL) #1986: Commit 55b4318 pushed by RobDangerous
October 12, 2024 04:17 1m 18s main
October 12, 2024 04:17 1m 18s
Merge branch 'main' of ssh://github.com/Kode/Kinc
Windows (OpenGL) #1985: Commit a4886d5 pushed by RobDangerous
October 11, 2024 16:38 1m 51s main
October 11, 2024 16:38 1m 51s