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Make ray pipelines compile
Windows (OpenGL) #1909: Commit 23b92f3 pushed by RobDangerous
September 14, 2024 08:45 1m 20s main
September 14, 2024 08:45 1m 20s
Try to create raytracing pipelines
Windows (OpenGL) #1908: Commit 61b0095 pushed by RobDangerous
September 13, 2024 16:25 1m 7s main
September 13, 2024 16:25 1m 7s
Make compute work
Windows (OpenGL) #1907: Commit 2a24600 pushed by RobDangerous
September 13, 2024 08:02 1m 33s main
September 13, 2024 08:02 1m 33s
Support compute pipelines and UAV textures
Windows (OpenGL) #1906: Commit 5f45f19 pushed by RobDangerous
September 12, 2024 22:59 2m 9s main
September 12, 2024 22:59 2m 9s
Add resource transitions for descriptor set resources
Windows (OpenGL) #1905: Commit 21713ef pushed by RobDangerous
September 11, 2024 16:07 1m 7s main
September 11, 2024 16:07 1m 7s
Copy buffers to textures and take care of buffer alignment
Windows (OpenGL) #1904: Commit 355bf92 pushed by RobDangerous
September 10, 2024 22:28 1m 51s main
September 10, 2024 22:28 1m 51s
Create samplers properly
Windows (OpenGL) #1903: Commit 9d89cbe pushed by RobDangerous
September 10, 2024 19:22 1m 54s main
September 10, 2024 19:22 1m 54s
Support more descriptor types
Windows (OpenGL) #1902: Commit bcb31dd pushed by RobDangerous
September 10, 2024 08:22 1m 6s main
September 10, 2024 08:22 1m 6s
Simplify descriptor management
Windows (OpenGL) #1901: Commit 20cc674 pushed by RobDangerous
September 9, 2024 19:47 1m 50s main
September 9, 2024 19:47 1m 50s
Set some descriptors
Windows (OpenGL) #1900: Commit df288d8 pushed by RobDangerous
September 9, 2024 16:45 1m 54s main
September 9, 2024 16:45 1m 54s
Do some D3D12 descriptor set setup work
Windows (OpenGL) #1899: Commit d698c5b pushed by RobDangerous
September 4, 2024 23:36 2m 15s main
September 4, 2024 23:36 2m 15s
Copy in the offset allocator for now (beware the license)
Windows (OpenGL) #1898: Commit 28838ae pushed by RobDangerous
September 4, 2024 22:46 1m 35s main
September 4, 2024 22:46 1m 35s
Add a buffer destroy function
Windows (OpenGL) #1897: Commit a77461f pushed by RobDangerous
September 4, 2024 20:45 1m 52s main
September 4, 2024 20:45 1m 52s
Start handling descriptor heaps
Windows (OpenGL) #1896: Commit ac1f631 pushed by RobDangerous
September 3, 2024 21:58 1m 43s main
September 3, 2024 21:58 1m 43s
Update Kong
Windows (OpenGL) #1895: Commit 3904a42 pushed by RobDangerous
September 3, 2024 08:40 1m 19s main
September 3, 2024 08:40 1m 19s
Update kmake
Windows (OpenGL) #1894: Commit b0c6afa pushed by RobDangerous
September 3, 2024 08:13 1m 41s main
September 3, 2024 08:13 1m 41s
Do not include the Kong shaders for the Kope-API for now
Windows (OpenGL) #1893: Commit 5ac6f0e pushed by RobDangerous
September 2, 2024 23:56 1m 57s main
September 2, 2024 23:56 1m 57s
Refine some function names
Windows (OpenGL) #1892: Commit e6610c8 pushed by RobDangerous
September 2, 2024 22:29 1m 0s main
September 2, 2024 22:29 1m 0s
Set a render-target and some random scissor and viewport to make D3D1…
Windows (OpenGL) #1891: Commit 6b9858f pushed by RobDangerous
September 2, 2024 22:16 1m 30s main
September 2, 2024 22:16 1m 30s
Implement a draw command
Windows (OpenGL) #1890: Commit 6085134 pushed by RobDangerous
September 2, 2024 21:42 1m 14s main
September 2, 2024 21:42 1m 14s
Make a pipeline compile
Windows (OpenGL) #1889: Commit 9eaa786 pushed by RobDangerous
September 2, 2024 17:00 2m 4s main
September 2, 2024 17:00 2m 4s
Create pipelines
Windows (OpenGL) #1888: Commit 8e0449e pushed by RobDangerous
September 1, 2024 21:59 1m 28s main
September 1, 2024 21:59 1m 28s
Fix Android even more
Windows (OpenGL) #1887: Commit 29281cf pushed by RobDangerous
September 1, 2024 18:23 11m 1s main
September 1, 2024 18:23 11m 1s
Fix addBackend for Kope
Windows (OpenGL) #1886: Commit 7205d4a pushed by RobDangerous
September 1, 2024 18:13 19m 3s main
September 1, 2024 18:13 19m 3s
Fix Android some more
Windows (OpenGL) #1885: Commit 993068b pushed by RobDangerous
September 1, 2024 18:13 2m 3s main
September 1, 2024 18:13 2m 3s