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BlueRock (on discord) edited this page Jul 5, 2020 · 18 revisions

Diggy Installation and Configuration

Diggy is a custom RedMew scenario. You start out with nothing but a market, your pick-axe and some walls deep, deep in the mine. The goal is to launch a rocket, but be careful, there's not a lot of space and the mine is unstable!

Note: Scenarios- also known as soft-mods- are scripted maps. They can be played online without having to download any mods as the script is included in the map.

Scenario Information

The idea of Diggy is similar to vanilla, except that it greatly changes how to build your factory. As you're in a cave, each rock you dig, each support entity you remove and every tile you mine, can cause a collapse. You can use walls, stone paths and (refined) concrete floor to increase the strength of your mine and reduce the chance of a collapse.

Whenever you place or remove a wall for example, the stress level of the area around it (9x9 tiles) will rise or lower. When a certain threshold is reached, the cave will collapse. You can stop this by quickly placing walls or run away as fast as you can. Letting the cave collapse will destroy structures below it! The recommended pattern on dirt is to place a wall every 4th tile. Using stone paths and concrete will increase this to 5 tiles while refined concrete will make it 6.

How to start Diggy for Single-player mode

Step 0

If you wish to play Diggy first ensure that you have downloaded and installed the latest Factorio 0.18.x (experimental) release. Diggy will not work properly on earlier releases.

Step 1

Follow the instructions from the User guide until you're about to play the map.

Step 2 (optional)

Diggy is designed to work for at least 15 players online, working together. However it can be enjoyed with fewer players with some configurations changes. You can find the config in map_gen/maps/diggy/Config.lua. Most options should be well-explained. For fewer players it is recommended to change the initial_mining_speed bonus value (default = 1). Try 7 for single player, 4 for two player, 3 for three to four player, 2 for five to seven and 1 for eight or more. A more advanced option is to enable cheats and individually set a number of additional starting values or change character starting items.

Note: There are TWO config.lua files that may be edited. One is outside of any folder, found in the same location as map_selection.lua which you should edit, as in Step 1. The second config file is located in map_gen/maps/diggy/Config.lua (https://i.imgur.com/dfzq7HO.gifv). That second file is where you can edit the cheats (for SP), along with diggy-specific config such as what is shown below in step 3.

Configuring Diggy

Changing or Disabling Biter Spawning

You can find the biter spawning feature in the config file under alien_spawner. If you don't want biters to spawn according to the Diggy scenario, turn this feature off completely.

Disabling Collapses

While one of the core features, it can also be fun to play without. To turn off collapses completely, you can turn off this feature under diggy_cave_collapse. If you experience performance issues while digging, you can turn off this feature as well as it can be quite heavy.

Configuring Resource Spawning

At the moment, Diggy is not yet using any of the built-in mechanics to spawn resources and you will have to manually add them. The resource spawning mechanism is quite complex, so don't hesitate to contact us on how to configure it on Discord. Most basic configuration can be found under scattered_resources. To customize the resource weights, you have to configure those specifics in the map_gen/maps/diggy/orepattern directory. Resources are defined with a weight, meaning you can add your own resources (for example bobs or angels) with a value and the scenario will automatically calculate the proper spawn chances.

Adding Market Items

Items can be configured by adding the desired item under the experience configuration. You only have to define a level at which it unlocks and a price. For a list of items, you can look up each possible item on the Factorio raw data page.

FAQ

  • I loaded diggy but there is only a small room with a couple tiles and no rocks.

This usually means the save was downgraded. Make sure you are in the latest experimental version, or at least a recent one (higher than 0.17.40)

  • I enabled cheats, now there is infinite crafting. How do I disable this?

/hax

  • When I load the map, it doesn't look like diggy at all (like a vanilla world).

Make sure you placed the download in the right spot. If you downloaded it from redmew.com/saves, it is a save file and should be left zipped in your saves folder. If you downloaded it from here (github.com), it is a scenario and should be left in an unzipped folder in your factorio scenarios directory (at \Appdata\Roaming\Factorio\scenarios\). Don't have a scenarios folder? Create one, and make sure the folder name is scenarios, all lowercase.

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