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Moderator and Admin Guide Changelog

Matthew edited this page Apr 16, 2019 · 9 revisions

April 04, 2019

New feature: biter_attacks
The feature has multiple components:
Automated attacks based on time: attack_frequency determines the frequency and the attack sizes are scaled by attack_difficulty (both in config.lua)(on by default)
Automated attacks based Rocket launches: the first rocket launch will trigger every biter on the generated map (on by default). Subsequent launches generate attacks 1000 biters strong. (off by default)
New command: /biter-attack
Admin-only manual use of the biter_attacks module, takes a player and quantity of biters to send.

New feature: quickbar saving
Allows the saving, loading, and deleting of a quickbar setup server-side.
No more having to set up your bars every map. When first joining a map, your saved preset will be loaded automatically.
/quick-bar-save - saves your current quick bars to the server.
/quick-bar-load - loads your current quick bars from the server.
/quick-bar-delete - deletes your saved quick bar set from the server.

March 6, 2019

meltdown and is-meltdown are now meltdown-get and meltdown-set. get gives you the status and set takes either on or off. Example: meltdown-set on

Feb 25, 2019

Command moved: /sc => /dc The devs will overwrite our command /sc so we have to choose a different alias for our implementation of it. dc (for discrete command)
After 0.17 lands, please only use /dc.

Feb 20, 2019

Regular and probation have changed to /regular <name>, /regular-remove <name> and /probation<name>, /probation-remove <name>.

Feb 15, 2019

New command: /destroy Destroys the entity under your cursor (an entity being roughly defined as anything that gives you a tooltip on the right side of the screen)

New rank: Auto Trusted This used to be a per-map invisible rank that let players use nukes and the decon planner after 3 hours on a map. So the two changes are that the rank is now visible, and it will carry forward to later maps. So if someone has less than 3 hours played but has the rank, it means they put time into a previous map. This changes nothing else to the ranking system, it just makes visible something that used to be hidden.

Feb 14, 2019

New command: /apocalypse It is meant for end-of-map use. It creates a pre-apocalypse save before it runs because there's no /saviour command. It spawns 4 biters at the player spawn point, the 4 biters of the apocalypse. Those 4 biters are eternal and will revive on death. They also grant that ability to all other biters on the map. Worse, the horsemen and all other biters also have a 1% chance to duplicate.

Feb 13, 2019

/regular is changed back to the format it (more or less) used to have: /regulars <add|remove> <name>
There is also a new /probation command (same form as regular) which restricts players' use of commands. In the future there will likely be more restrictions, this is just a basic implementation.

Feb 3, 2019

/revive-ghosts <radius> will revive ghosts in a radius around you. If you don't supply a number, a radius of 10 is the default. This can be useful after a griefer bombs something or if a griefer removes a bunch of pipes from a nuclear design for example. You can place the blueprint down and use the command rather than trying to rebuild it by hand.

As previously mentioned, the /whois <player> command is also now cannon, and using /whois <player> yes will also give you a readout of the player's inventory.

The contents of "What's new" in the info screen can now be edited and the changes will carry across to all servers and future maps. So if you see typos or things that aren't clear: please fix. :D

/performance-scale-set <number> (used to decrease game.speed while increasing player stats like runspeed) will now scale player mining and crafting speeds. Robot speeds are something we would like to change, but are a bit tricky and will have to come later.

Feb 1, 2019

/color-redmew is now/soon will be /redmew-color the old tp commands are now retired completely we now have nightly releases of the scenario at https://github.com/Refactorio/RedMew/releases

Jan 28, 2019

New command: /whois <player> The specific use case I had in mind was when you want to get some info from the server console about a player. It prints a bunch of info about a player.

Jan 25, 2019

Servers have switched around! Servers 1-6 are now live server, 7-8 are in reserve in case of.. I dunno.. and 9-10 are dev servers.

Jan 21, 2019

When players mine or open corpses that are not theirs, everyone will get a message about it, plus it will be logged on the server and in discord.

Jan 18, 2019

Not sure if it was ever mentioned here but the teleport commands were overhauled a little while back. /tppos /tpplayer and /tpmode will be phased out at the end of January. Now there is just 1 all-encompassing /tp command that has 3 uses:

/tp replaces /tppos and will teleport you to a selected entity /tp <name> replaces /tpplayer and will teleport you to a player /tp mode replaces /tpmode and toggles tp mode. when on, you will teleport to any ghost you place

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