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Moderator and Admin Guide Changelog
April 04, 2019
New feature: biter_attacks
The feature has multiple components:
Automated attacks based on time: attack_frequency determines the frequency and the attack sizes are scaled by attack_difficulty (both in config.lua)(on by default)
Automated attacks based Rocket launches: the first rocket launch will trigger every biter on the generated map (on by default). Subsequent launches generate attacks 1000 biters strong. (off by default)
New command: /biter-attack
Admin-only manual use of the biter_attacks module, takes a player and quantity of biters to send.
New feature: quickbar saving
Allows the saving, loading, and deleting of a quickbar setup server-side.
No more having to set up your bars every map. When first joining a map, your saved preset will be loaded automatically.
/quick-bar-save
- saves your current quick bars to the server.
/quick-bar-load
- loads your current quick bars from the server.
/quick-bar-delete
- deletes your saved quick bar set from the server.
March 6, 2019
meltdown
and is-meltdown
are now meltdown-get
and meltdown-set
. get
gives you the status and set
takes either on
or off
. Example: meltdown-set on
Feb 25, 2019
Command moved: /sc
=> /dc
The devs will overwrite our command /sc so we have to choose a different alias for our implementation of it. dc (for discrete command)
After 0.17 lands, please only use /dc.
Feb 20, 2019
Regular and probation have changed to /regular <name>
, /regular-remove <name>
and /probation<name>
, /probation-remove <name>
.
Feb 15, 2019
New command: /destroy
Destroys the entity under your cursor (an entity being roughly defined as anything that gives you a tooltip on the right side of the screen)
New rank: Auto Trusted This used to be a per-map invisible rank that let players use nukes and the decon planner after 3 hours on a map. So the two changes are that the rank is now visible, and it will carry forward to later maps. So if someone has less than 3 hours played but has the rank, it means they put time into a previous map. This changes nothing else to the ranking system, it just makes visible something that used to be hidden.
Feb 14, 2019
New command: /apocalypse
It is meant for end-of-map use. It creates a pre-apocalypse save before it runs because there's no /saviour
command. It spawns 4 biters at the player spawn point, the 4 biters of the apocalypse. Those 4 biters are eternal and will revive on death. They also grant that ability to all other biters on the map. Worse, the horsemen and all other biters also have a 1% chance to duplicate.
Feb 13, 2019
/regular
is changed back to the format it (more or less) used to have: /regulars <add|remove> <name>
There is also a new /probation
command (same form as regular) which restricts players' use of commands. In the future there will likely be more restrictions, this is just a basic implementation.
Feb 3, 2019
/revive-ghosts <radius>
will revive ghosts in a radius around you. If you don't supply a number, a radius of 10 is the default. This can be useful after a griefer bombs something or if a griefer removes a bunch of pipes from a nuclear design for example. You can place the blueprint down and use the command rather than trying to rebuild it by hand.
As previously mentioned, the /whois <player>
command is also now cannon, and using /whois <player> yes
will also give you a readout of the player's inventory.
The contents of "What's new" in the info screen can now be edited and the changes will carry across to all servers and future maps. So if you see typos or things that aren't clear: please fix. :D
/performance-scale-set <number>
(used to decrease game.speed while increasing player stats like runspeed) will now scale player mining and crafting speeds. Robot speeds are something we would like to change, but are a bit tricky and will have to come later.
Feb 1, 2019
/color-redmew
is now/soon will be /redmew-color
the old tp commands are now retired completely
we now have nightly releases of the scenario at https://github.com/Refactorio/RedMew/releases
Jan 28, 2019
New command: /whois <player>
The specific use case I had in mind was when you want to get some info from the server console about a player. It prints a bunch of info about a player.
Jan 25, 2019
Servers have switched around! Servers 1-6 are now live server, 7-8 are in reserve in case of.. I dunno.. and 9-10 are dev servers.
Jan 21, 2019
When players mine or open corpses that are not theirs, everyone will get a message about it, plus it will be logged on the server and in discord.
Jan 18, 2019
Not sure if it was ever mentioned here but the teleport commands were overhauled a little while back.
/tppos
/tpplayer
and /tpmode
will be phased out at the end of January. Now there is just 1 all-encompassing /tp
command that has 3 uses:
/tp
replaces /tppos
and will teleport you to a selected entity
/tp <name>
replaces /tpplayer
and will teleport you to a player
/tp mode
replaces /tpmode
and toggles tp mode. when on, you will teleport to any ghost you place
Having issues? Reach out on discord
Got a bug report, feature request or map idea? Open an issue
Looking to download maps? See releases or the public save directory
Interested in Localization? Check out the progress at Crowdin