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Releases: Sparker95/Vindicta

0.57.1

30 Dec 19:52
410c7de
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Fixes

  • Related to some units at airfields being always spawned in:
    • Ensured that non-general garrisons (AA and helicopter garrisons) are not reinforced from general garrisons.
    • Reduced anti-air garrison spawn distance to 5km (was 10km before).
    • If you have this issue, campaign restart might be required!
  • Fixed wrong button colors in 'arsenal to vehicle' UI, thanks to @Lazejun
  • Duration of vehicle repair action by AIs increased to 45s (was 10s before).
  • Fixed: friendly recruited units had no radio and no FAKs.

ACE mod (in)compatibility

  • Mission now ships with more overrides for ACE options through cba_settings.sqf:
    • Disabled ACE Advanced Vehicle Damage because it prevents vehicles blowing up (and thus not compatible with how our AI works).
    • Disabled 'ace_noradio_enabled'. By default it was enabled and was muting player.
  • Fixed: many AI unit loadouts had ace_novoice speaker, which was muting them.

Factions

  • Removed tripods from 3CB TNA faction, by @Jasperdoit
  • Added more weapon divesity to the Gendarmerie expansion loadouts, by @Jasperdoit
  • Added ARVN faction from VN DLC, by @Lazejun
  • Replaced civilian vehicles in VN Civilian faction with newly added vehicles in the DLC, by @Lazejun
  • Added V151A1 TOW and Minigun Guntruck to US faction from VN DLC, by @Lazejun

0.56

24 Jun 08:36
769649d
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Changes

  • Fixed game mode freezing when using the police faction from Prairie Fire DLC
  • Fixed wrong button color at the map UI
  • Added vertical scroll bar to the notes tab in the menu to fix the issue when you can't see new cryptokeys because the notes tab is full of old cryptokeys
  • Disabled ability to give orders to garrisons attached to a location, which could cause undefined behaviour
  • Everon map optimized by @!Marc🦈 : removed some unnecessary props and switched off simulation on some objects
  • Fixed repair station not working for everything except land vehicles
  • Fixed police stations being absent at Cam Lao Nam
  • Added CUP Chernarus Defense Forces faction by @Jasperdoit

0.55

13 May 19:09
3b96b73
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Version 0.55

Gameplay

  • Removed air vehicle restrictions
  • Added self-propelled antiaircraft vehicles to airfields
  • Added AA soldiers to enemy recruitment
  • Replaced too powerful attack helicopters in some factions with weaker helicopter variants, mainly affecting aircrafts with guided ATGM capability
  • Fixed helicopters and SPAAs not being listed in the intel tab
    ^ by @SomethingSimple and @sparker
  • Ace repair wheel and Ace repair track added to the building UI, by @SomethingSimple
    Note that the repair wheels and tracks will not be saved!
  • Rebalanced town influence changes, hopefully resulting in slower influence flipping of towns (at least 10 enemy kills for 100 influence even in smallest villages) @SomethingSimple
  • Captured locations which are unknown to commander will not increase aggression any more
  • Enemies get only one helicopter at each reinforcement. Previously they got one helicopter per airfield at each reinforcement.

Maps

  • Added Cam Lao Nam map from VN DLC by @sparker
  • Added Everon map from CUP CWA, by @!Marc🦈
  • Added Lingor island by @finch
  • Military outposts on Phuoc Tuy Province map have been remade, now they are more unique and interesting, by @YaksAreTheBaneOfSociety
  • Chernarus map rework: fixed various issues with outpost defences, cleaned up vanilla statics that went over the outpost limit, by @Blackeye
  • Fixed side relations between blufor and independent on Phuoc Tuy province map, by @YaksAreTheBaneOfSociety

Factions

  • Added Prarie Fire DLC factions by @MatrikSky
  • Added RHS USMC Desert faction by @Jasperdoit
  • Updated GM factions with units added in GM 1.3 update (See full change log here: #788) by @Jasperdoit

UI

  • Location overview panel is hidden for selected locations on the map

Other

  • Fixed stringtable.xml error spam in rpt file at Arma start

0.54

23 Feb 13:40
222ff1c
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General

  • Override ACE cargo space of vehicles (to fix incompatibility with GM and maybe other mods/DLCs not configured to work with ACE)
  • Saved games are sorted by UTC time by @Br-ian
    Note that saved games from old versions might be sorted incorrectly, but will be listed below new saved games.
  • Added livonia firing range objects into the building sorting, AI will utilize the wooden and concrete targets in the firing range script @SomethingSimple

Maps

Fixes

  • PROBABLY Fix insane mission loading time on dedicated server when first client starts mission ('wait for host' screen). Please tell me if you see any difference regarding to this issue.
  • Fixed incite dialogue option not working
  • Fix default playable unit at Anizay map
  • Fixed Staszow map configuration error, which made this map not show in the list
  • Fix RHSPKL map configuration error, which made this map not show in the list, by @Lazejun
  • Fixed wrong build version showing in the mission instead of the proper build version

Translations

Factions

AI

  • Trucks with machineguns are properly utilized as combat vehicles by AI (reworked combat vehicle sorting) @SomethingSimple

Technical

  • Fixed SQF-VM validation tests not working at GitHub Actions

0.53

11 Nov 20:28
4a2035b
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Changes:

Gameplay

  • Civilian boats now spawn in cities which have piers nearby, by @SomethingSimple
  • Vehicle damage is now persistent, by @SomethingSimple
  • Added vehicle repair object to build menu, by @SomethingSimple
  • Disabled location discovery through enemy tablets
  • Intel interception chance through citizens reduced by 50%
  • Added toolkits to all vehicles

Game mode initialization

  • Added option to choose initial amount of outposts occupied by enemy. Default value is 35%, that's what has been hardcoded previously.

Technical changes (mostly relevant to contributors)

  • File reorganization: missions now reference code from a common place within pbo file, making them ~5megabytes smaller. Total mod size reduced from ~70 MB to ~20MB.
  • Now the build script supports multiple missions for same map, making it possible to add multiple map layout variants for one map.

Translations

  • Simplified Chinese translation of all in-game texts by @=O.W.L.S=Nercon . Also the text was moved into stringtable, making localizations possible.

Maps

Factions

  • Added RHS USMC faction, by @SomethingSimple
  • Added RHS USAF Faction with UCP camouflage by @Jasperdoit
  • Added Eastern Germany military faction from Global Mobilization
  • Added Eastern Germany police faction from Global Mobilization

Fixes

  • Fixed static gun spawn positions in buildings on sloped terrain by @SomethingSimple and @sparker
  • Fixed: cargo boxes spawning outside of police stations
  • Fixed civilians giving intel on locations which haven't been built yet, thus leaving broken intel markers on the map
  • Fixed enemies recruiting insane amounts of infantry
  • Helicopter repair by AI was disabled
  • Fix enemy commander being not aware of non-occupied outposts at game start, thus not willing to capture them
  • Fixed forbidden area near Feres airfield by @Jasperdoit

Other changes

  • Location name was added to intel panel
  • When enemy bots occupy a previously empty outpost, cargo boxes are added there
  • Player's suspicion level is increased when he chooses several civilian dialogue options
  • Drivers of unarmed vehicles will join infantry during attacks

0.52

12 Oct 23:32
0efe56a
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#Significant changes

  • Loot generation for cargo boxes and vehicles has been rewritten to give more realistic weapon distribution. There are no more insane amounts of weapons in vehicles waiting to be stolen. Loot amount is not final, please use the loot scaling settings if you like.

#Fixes

  • Fixed rare main thread crash related to vehicle group spawning
  • Fixed: friendly infantry was not able to use vehicles attached to friendly locations
  • Fixed: cargo boxes were often spawning in buildings at military locations
  • Fixed: patrol route markup soldiers not being deleted at Livonia
  • Fixed: exploit allowing player to restore gear if he disconnects while being unconscious
  • Fixed: scheduled reinforcements were not terminated if destination garrison was destroyed
  • Fixed: building objects at locations did not increase infantry capacity beyond hardcoded maximum value

#New options

  • Added option to disable player markers on the map (Addon options -> Vindicta -> Difficulty -> Allow player markers).

#Factions

  • Lots of mixed factions for standard Arma by @Jasperdoit:
    NATO+AAF, NATO+CSAT, AAF+CSAT
  • NATO Woodland faction by @Jasperdoit

#Maps

#Localizations

  • Added simplified Chinese localization by @=O.W.L.S=Nercon

#Tweaks

  • Increased garbage collector body removal time
  • Commander AI scoring changes: more helicopter usage, less priority to city capture
  • "Reinforce" AI order renamed to "Reinforce / occupy", hopefully making it less confusing.
  • Faction initialization in the log is more verbose for now, in case we need to debug issues with the new loot generation code.

#Mod compatibility

0.51

24 Aug 11:13
df7c0ad
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Changes

  • Fixed crash due to infinite resource score of helicopter counterattacks (thanks @headstone for information)
  • Factions now support vehicle customization exported from virtual garage or elsewhere
  • Fixed Tembelan map not loading due to missing module
  • Added car attachments to the vanilla police factions. (by @Jasperdoit )

0.50

19 Aug 20:58
2583daa
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Changes

New:

  • Implemented navigation grid for commander AI:
    • Now travel distance is properly estimated for commander actions (think of situations where reinforcements were sent between tips of a U-shaped island because distance was estimated by a straight line)
    • Configurations of multiple islands are properly detected as well, so commander won't try to deploy roadblock to a place he can't reach

Maps:

  • Tanoa map by Jasperdoit
  • Fixed no helicopter pads at Takistan map, preventing enemy from using helicopters

Factions:

Fixes:

  • Fixed 'Arsenal to cargo' duplication exploit in multiplayer game
  • Fixed one-shot rocket launcher duplication exploit in Limited Arsenal
  • Fixed error when transfering binoculars to external inventory through Limited Arsenal
  • Fixed enemies not deploying patrols between cities
  • FIxed MP5 from Apex DLC found in non-DLC police loadouts @MatrikSky
  • Fixed AI unable to cross the large Tanoa bridge in some cases
  • Fixed some AI units having disabled simulation after dedicated server recovers from suspension

Tweaks:

  • Enemy commander can't add more than one helicopter to an airfield at each external reinforcement iteration (previously it could replace all helicopters at once)
  • Cost of all arsenal boxes has been reduced to 20
  • Tiny arsenal box has been removed from build UI

Translations:

  • Some French translations by @🕱Marius [13RDPA]🕱

0.49

10 Aug 19:14
fca4458
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Fixes:

  • Campaign name verification for special characters did not work, which could lead to illegal file names and inability to save the game if user chose such a campaign name
  • Saved game automatic loading did not work

Tweaks:

  • Maximum amount of enemy concurrent counterattacks is now limited
  • Increased radius for damage evaluation for enemy commander
  • Increased wait time for take location and construct roadblock commander actions
  • Aggression increase rate is slowed down
  • Loot amount is decreased in cars but increased in ammo crates
  • Maximum amount of vehicles imported to airfield at each external reinforcement is now limited (previously enemies could refill whole airfield in one iteration)

0.48

07 Aug 01:43
ab2cba8
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Changes

  • #696: Fix main thread crash (Error in SensorGarrisonTargets) by @Sparker95