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Customizing copyrights display

kircher1 edited this page Aug 30, 2019 · 2 revisions

In order to properly attribute the map data providers, applications are required to display the copyright text specified by the map. This copyright text may change based on the current view of the MapRenderer.

By default, the MapCopyrightLayer is added by the MapRenderer to the GameObject. This layer handles displaying the copyrights automatically.



The color and font used for the default copyright display can be customized in the layer settings.

MapRenderer-CopyrightOptions

If the default placement of the copyright text displayed by the MapCopyrightLayer is unacceptable, this component can be disabled and the text can be displayed manually by retrieving the copyright text string from the MapRenderer.Copyright property and rendering it with a TextMesh or TextMeshPro component. The copyright text must be displayed in a conspicuous manner, near in proximity to the map.


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