Minimax Algorithm in Game Theory | Tic-Tac-Toe AI – Finding optimal move
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Updated
Mar 11, 2021 - Python
Minimax Algorithm in Game Theory | Tic-Tac-Toe AI – Finding optimal move
Tic Tac Toe / Noughts and Crosses application written in TypeScript & React
Tic-Tac-toe is a simple two-player game which is also called Noughts and Crosses.
The game of Tic Tac Toe or Noughts and Crosses built within Python 3.9 using Tkinter
Tic-tac-toe game using the Minimax algorithm
Tic-tac-toe/"noughts & crosses" written in Clojure (CLI + deps). AI powered by Monte Carlo tree search algorithm
Website with 3 interative pages, each one containing one mini-game (Switch lamp; Timer; Noughts and Crosses))
Ecole du Web - Project JS Noughts and Crosses Game
Noughts and Crosses bot for AIgaming,com (https://www.aigaming.com/GameInfo/GameTypes?type=53)
Simple tic-tac-toe game (noughts and crosses) 3х3
Noughts and Crosses is a cross-platform game implemented in Qt5 Quick/QML
This is a distributed tic-tac-toe game with an AI broker server that plays with gamers concurrently. Docker is used as the virtualization technology.
Noughts & Crosses terminal based, client-server online game with your partner through websockets.
Tic-tac-toe implemented in Cycle.js
Tic Tac Toe (crosses and zeros) game written in Windows Batch programming language
Grade: 87.5%. Practice element of the SOFT166 module by Khodadad (Adrian) Nouchin. A Tic-Tac-Toe game using Philips Hue smart bulbs.
A Tic-Tac-Toe AI written in Python 3
Multiple Game Unity Project with currently three games created within it: Asteroids, Noughts & Crosses, and Pong. Links in the ReadMe below.
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