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Unoptimized, guarantee-free C++ implementation of the algorithm described in the SIGGRAPH 2020 paper "Developability of Heightfields via Rank Minimization" by Silvia Sellán, Noam Aigerman and Alec Jacobson
Unity Shader that emulates an explosion using layered perlin noise. The shader involves vertex modification, color manipulation and a camera shader as well. Implemented in C# for Unity 3D.
Offline Raytracer made from scratch that renders OBJ files and spheres with Lambertian or Blinn-Phong shaders. Includes: reflection, refraction, lights, shadows and object transformations.